[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-517818-105":59,"doc-detail-517818-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","apocalypse-rules-v330","Apocalypse Rules - v3.3.0","","Apocalypse Rules v3.3.0 outlines key morale and special rules for a tabletop wargame. It defines how units form with clearly marked leaders, how quality tests, line of sight, and morale outcomes like being Pinned, Unwieldy, or Routs function. The rules also cover army preparation, mission length, deployment procedure, activation order, terrain movement and cover effects, elevation interactions, and unit-type special abilities such as Fast, Fear/Fearless, Flying, and Furious.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/apocalypse-rules-v330/517818/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/apocalypse-rules-v330/517818.png","ImageObject",300,407,{"name":92,"@type":93},"WPS_1786070896","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What triggers a morale test for a unit?","Question",{"text":112,"@type":113},"When a unit takes a wound that reduces it to half or less of its total size/tough, it must take a morale test.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How is line of sight determined?",{"text":117,"@type":113},"If a straight line can be drawn from the attacker’s leader to any model from the target unit without passing through solid obstacles, the attacker has line of sight.",{"name":119,"@type":110,"acceptedAnswer":120},"What happens on a failed Quality test?",{"text":121,"@type":113},"Whenever a Quality test roll fails, the unit becomes Pinned, which makes it idle during the next activation and makes it Unwieldy.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},517818,1791502000,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":8,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":4},549768072016,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","General Principles Morale Special Rules  \nThe Most Important Rule: Whenever a rule is unclear or does not seem quite right, use commonsense and personal preference. Have fun!  \nUnits: Each unit consists of one or more models acting as a single entity, and must have one clearly marked leader model. You can find unit profiles for each faction in their respective army page.  \nQuality Tests: Whenever you must take a Quality test roll one six-sided die trying to score the unit’s Quality value or higher, which counts as a success. Line of Sight: If you can draw a straight line from the attacker’s leader to any model from the target unit without passing through any solid obstacle, then he has line of sight.  \n Before we begin...  Army Composition: Each player may take up to 3000pts worth of units and upgrades in his army. Each army may have up to four Hero units. Preparation: The game is played on a flat 6’x4’surface, with at least 5 pieces of terrain on it. The players roll-off, and the winner chooses on what table edge to deploy first, then players alternate in placing one unit each within 12” of their edge. Mission: After 4 rounds the game ends, and both players sum the point value of all enemy units they  \nWhenever a unit takes a wound which brings it down to half or less of its total size/tough, then it must take a morale test. The unit takes a Quality test and if failed it is Pinned (spends next activation idle and gets Unwieldy) . If the failed test was from Melee and it is down to half or less of its total size/tough, then it Routs (remove from play) .  \nArmored: Whenever this unit takes hits roll one die for each hit, on a 4+ it is ignored. This rule only applies if at least half of the models in a unit have it. Deep Strike: You may choose not to deploy this unit with your army, and instead keep it in reserve. After round 1 you may roll one die at the beginning of each round, and on a 4+ you may place the unit  \n Terrain anywhere over 6” away from enemy units. Then roll  \nAll terrain must consist of one piece with clearly defined edges which units can move into. Once a unit has entered the terrain its footprint is used for the purpose of range, line of sight and contact. Cover (forests, ruins, sandbags, etc.): Units within this terrain may ignore hits from shooting on a 5+(doesn’t stack with Armored) .  \nDifficult (woods, mud, rivers, etc.): Units may not move more than 6” to enter or exit this terrain. Dangerous (quicksand, razorwire, minefields, etc.):  \nUnits entering or exiting this terrain roll one die per model. For each 1 rolled the unit takes a wound. Elevation (cliffs, roofs, ledges, etc.): Units assaulting against this terrain get Unwieldy and units within it count as being in cover terrain.  \nUnits Types  \none die, on a 1-2 the opponent may move the unit by up to 12”(must be in a valid position) . On the last round the unit arrives automatically.  \nFast: This unit moves +3” when using Walk actions and +6” when using Run/Assault actions.  \nFear: Enemy units without the Fear special rule must take a morale test before fighting melee with this unit. If failed they get Unwieldy for that melee. Fearless: When taking morale tests roll one extra die and pick the highest result.  \nFlying: This unit may move through other units and obstacles, and it may ignore terrain effects.  \nFurious: This model has +1 Attack in melee when using Assault actions, and may use an Assault action at half its move to disembark from transports. Impact(X): This unit deals X automatic hits for each model with this rule when assaulting.  \ncompletely destroyed or that are pinned. The player Infantry: Any unit that is not a Vehicle unit counts Indirect: This weapon may be fired at enemies that  \nwith the most [points wins. as](points wins. as) Infantry. You may deploy two copies of the same are not within line of sight, however targets not  \nTalhetergnaamteeiisnpaclatiPyeva~~la~~dti~~y~~ni~~i~~ng~~n~~ra~~g~~o~~t~~usi~~h~~ndng~~e~~sle,Gi~~a~~nun~~m~","cbCaikjTWPlrnBOa","https://ap.wps.com/l/cbCaikjTWPlrnBOa","pdf",339213,"English","# General Principles\n## Morale and Quality Tests\n## Line of Sight\n# Game Setup and Mission\n## Army Composition and Deployment\n## Activation Order\n# Special Rules for Units\n## Armored, Deep Strike, and Terrain Effects\n## Unit Types and Abilities\n# Weapons and Combat Notes","[{\"question\":\"What triggers a morale test for a unit?\",\"answer\":\"When a unit takes a wound that reduces it to half or less of its total size/tough, it must take a morale test.\"},{\"question\":\"How is line of sight determined?\",\"answer\":\"If a straight line can be drawn from the attacker’s leader to any model from the target unit without passing through solid obstacles, the attacker has line of sight.\"},{\"question\":\"What happens on a failed Quality test?\",\"answer\":\"Whenever a Quality test roll fails, the unit becomes Pinned, which makes it idle during the next activation and makes it Unwieldy.\"}]","Apocalypse Rules - v3.3.0 | PDF",1791345584]