[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-691379-105":3,"detail-sidebar-cat-0-en-105":79,"doc-detail-691379-en":129},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":72,"head_meta":74,"extra_data":76,"updated_unix":78},105,"en","apl-chronomancer-3-hierotek-circle-and-psychomancer-actions","APL - CHRONOMANCER 3 - Hierotek Circle and Psychomancer Actions","","Rules text and action cards for the Chronomancer and Psychomancer factions in a tabletop skirmish game. Covers weapon profiles (ranged and melee), key stats such as ATK/HIT/DMG/WR, and multiple 1AP actions including support mechanics, zone or marker placement, wound/save interactions, and control/activation restrictions. Includes abilities that subtract enemy Move or Atk, apply Blast/Devastating/Piercing effects, and impose penalties triggered by proximity to placed markers, Vantage terrain, or madness/dispairs conditions.",{"@graph":14,"@context":71},[15,34,54],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/technology/","Technology",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/apl-chronomancer-3-hierotek-circle-and-psychomancer-actions/691379/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":48,"encodingFormat":47,"isAccessibleForFree":49,"interactionStatistic":50},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/apl-chronomancer-3-hierotek-circle-and-psychomancer-actions/691379.png","ImageObject",300,407,{"name":42,"@type":43},"Rowan","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-11-08",true,{"@type":51,"interactionType":52,"userInteractionCount":4},"InteractionCounter",{"@type":53},"ViewAction",{"@type":55,"mainEntity":56},"FAQPage",[57,63,67],{"name":58,"@type":59,"acceptedAnswer":60},"What is the Interstitial Command 1AP support action?","Question",{"text":61,"@type":62},"Select another friendly Hierotek Circle operative within 6\" (or a Hierotek Circle operative visible via a friendly DESPOTEK). That operative can immediately perform a 1AP action for free with movement limited to 2\" and cannot repeat actions already performed during the turning point. It cannot be used while within control range of an enemy operative or while counteracting.","Answer",{"name":64,"@type":59,"acceptedAnswer":65},"What does Countertemporal Nanomine do?",{"text":66,"@type":62},"Place a Countertemporal Nanomine marker visible to the operative or on Vantage terrain visible to it. While an enemy operative is within 4\" of the marker, subtract 2\" from its Move. Remove the marker when the operative is next activated, becomes incapacitated, or when a friendly operative performs this action again (whichever comes first).",{"name":68,"@type":59,"acceptedAnswer":69},"How does Vision of Madness affect an enemy operative?",{"text":70,"@type":62},"Select an enemy operative visible to the operative. Until the next activation or until incapacitated or the action is repeated, that enemy gains one Madness token. When your opponent would activate a tokened enemy, roll a D6; if the result is at least that enemy’s APL, it cannot be activated during that activation.","https://schema.org",{"og:url":32,"og:type":73,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":75,"canonical":32},"index,follow",{"doc_id":77,"site_id":7},691379,1794174208,{"code":4,"msg":80,"data":81},"success",[82,86,90,94,99,103,108,113,118,121,125],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":83,"show_sort_weight":84,"slug":85},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":87,"show_sort_weight":88,"slug":89},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":91,"show_sort_weight":92,"slug":93},"Exam",70,"exam",{"id":95,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},5,"Comic",60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":101,"slug":102},6,50,"technology",{"id":104,"doc_module":4,"doc_module_name":25,"category_name":105,"show_sort_weight":106,"slug":107},7,"Healthcare",40,"healthcare",{"id":109,"doc_module":4,"doc_module_name":25,"category_name":110,"show_sort_weight":111,"slug":112},8,"Research & Report",30,"research-report",{"id":114,"doc_module":4,"doc_module_name":25,"category_name":115,"show_sort_weight":116,"slug":117},9,"Religion & Spirituality",20,"religion-spirituality",{"id":116,"doc_module":4,"doc_module_name":25,"category_name":119,"show_sort_weight":116,"slug":120},"World Cup","world-cup",{"id":122,"doc_module":4,"doc_module_name":25,"category_name":123,"show_sort_weight":122,"slug":124},10,"Lifestyle","lifestyle",{"id":126,"doc_module":4,"doc_module_name":25,"category_name":127,"show_sort_weight":95,"slug":128},19,"General","general",{"code":4,"msg":80,"data":130},{"doc_id":77,"user_id":131,"nickname":42,"user_avatar":132,"doc_module":4,"category_id":100,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":133,"file_id":134,"file_url":135,"file_type":136,"file_size":137,"view_count":4,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":116,"language":138,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":139,"faqs":140,"seo_title":141,"seo_description":12,"update_tm":78,"read_time":101,"preview_page_count":4},1099514067415,"https://ap-avatar.wpscdn.com/avatar/100002539d78ffe74a7?x-image-process=image/resize,m_fixed,w_180,h_180&k=1779092875211072502","APL  \n CHRONOMANCER 3  \nMOVE SAVE WOUNDS 6\" 3+ 14  \nNAME  \nATK  \nHIT  \nDMG  \nWR  \n Aeonstave (ranged) 5 3+ 3/3 Blast 2\", Lethal 5+, Stun, Magnify*  \nEntropic lance (ranged) 4 3+ 5/3 Devastating 3, Piercing 1, Magnify*  \n Aeonstave (melee) 4 4+ 3/4 Lethal 5+, Shock  \nEntropic lance (melee) 4 4+ 3/6 -  \nCHRONOMANCER ACTIONS ARE PRESENTED ON THEIR OWN CARDS  \nHIEROTEK CIRCLE, NECRON, LEADER, CRYPTEK, CHRONOMANCER 40  \n|  CHRONOMANCER ACTIONS |  |\n| --- | --- |\n| \u003Cbr>INTERSTITIAL COMMAND 1AP | \u003Cbr>TIMESPLINTER 1AP |\n|  SUPPORT. Select one other friendly HIEROTEK CIRCLE operative (excluding APPRENTEK and CRYPTEK) visible to and within 6\" of this operative, or visible to and within 6\" of a friendly DESPOTEK operative that’s visible to this operative. That selected operative can immediately perform a 1AP action for free; it cannot move more than 2\" during that action, perform an action it’s already performed during this turning point, or perform that action again during this turning point.\u003Cbr> This operative cannot perform this action while within control range of an enemy operative, or while counteracting. |  SUPPORT. Select one other expended friendly HIEROTEK CIRCLE operative visible to and within 5\"of this operative. Remove it from the killzone and set it backup visible to and within 5\" horizontally of this operative, in a location it can be placed. Note that a Comms Device from universal equipment only affects the first distance of this rule.\u003Cbr> This operative cannot perform this action while within control range of an enemy operative, during the first turning point, or if a friendly operative has already performed this action during this turning point. |\n\nAPL MOVE SAVE WOUNDS  \n PSYCHOMANCER 3 6\" 3+  14  \nNAME ATK HIT DMG WR  \n\n| Abyssal lance (ranged) | 5 | 3+ | 2/2 | Blast 2\", 2\" Devastating 1, Piercing 2, Magnify* |\n| --- | --- | --- | --- | --- |\n|  Abyssal lance (melee) | 4 | 4+ | 4/4 | Devastating 1 |\n| HIEROTEK CIRCLE, NECRON, LEADER, CRYPTEK, PSYCHOMANCER 40\u003Cbr>|  |  |  |  |\n\nPSYCHOMANCER ACTIONS ARE PRESENTED ON THEIR OWN CARDS  \nCHRONOMANCER ACTIONS  \nCOUNTERTEMPORAL NANOMINE 1AP  \n Place your Countertemporal Nanomine marker visible to this operative, or on Vantage terrain of a terrain feature that’s visible to this operative. Whenever an enemy operative is within 4\" of your Countertemporal Nanomine marker, subtract 2\" from its Move stat. When this operative is next activated, is incapacitated or this action is performed again by a friendly operative (whichever comes first), remove that marker.  \n This operative cannot perform this action while within control range of an enemy operative.  \nCHRONOMETRON 1AP  \n SUPPORT. Select one friendly HIEROTEK CIRCLE operative visible to and within 6\" of this operative. Until the start of this operative’s next activation, until this operative is incapacitated or until this action is performed again by a friendly operative (whichever comes first), subtract 1 from the Atk stat of an operative’s weapons whenever it’s shooting against, fighting against or retaliating against that selected operative.  \n This operative cannot perform this action while within control range of an enemy operative.  \n|  PSYCHOMANCER ACTIONS |  |\n| --- | --- |\n| \u003Cbr>INTERSTITIAL COMMAND 1AP | HARBINGER OF DESPAIR 1AP |\n|  SUPPORT. Select one other friendly HIEROTEK CIRCLE operative (excluding APPRENTEK and CRYPTEK) visible to and within 6\" of this operative, or visible to and within 6\" of a friendly DESPOTEK operative that’s visible to this operative. That selected operative can immediately perform a 1AP action for free; it cannot move more than 2\" during that action, perform an action it’s already performed during this turning point, or perform that action again during this turning point.\u003Cbr> This operative cannot perform this action while within control range of an enemy operative, or while counteracting. |  Place your Despair marker visible to this operative, or on Vantage terrain of a terrain feature tha","cbCaihZh6BM3WJtP","https://ap.wps.com/l/cbCaihZh6BM3WJtP","pdf",20902622,"English","# CHRONOMANCER ACTIONS\n## Interstitial Command\n## Timesplinter\n## Countertemporal Nanomine\n## Chronometron\n## Harbinger of Despair\n## Nightmare Shroud\n## Vision of Madness","[{\"question\":\"What is the Interstitial Command 1AP support action?\",\"answer\":\"Select another friendly Hierotek Circle operative within 6\\\" (or a Hierotek Circle operative visible via a friendly DESPOTEK). That operative can immediately perform a 1AP action for free with movement limited to 2\\\" and cannot repeat actions already performed during the turning point. It cannot be used while within control range of an enemy operative or while counteracting.\"},{\"question\":\"What does Countertemporal Nanomine do?\",\"answer\":\"Place a Countertemporal Nanomine marker visible to the operative or on Vantage terrain visible to it. While an enemy operative is within 4\\\" of the marker, subtract 2\\\" from its Move. Remove the marker when the operative is next activated, becomes incapacitated, or when a friendly operative performs this action again (whichever comes first).\"},{\"question\":\"How does Vision of Madness affect an enemy operative?\",\"answer\":\"Select an enemy operative visible to the operative. Until the next activation or until incapacitated or the action is repeated, that enemy gains one Madness token. When your opponent would activate a tokened enemy, roll a D6; if the result is at least that enemy’s APL, it cannot be activated during that activation.\"}]","APL - CHRONOMANCER 3 - Hierotek Circle and Psychomancer Actions | PDF"]