[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-517564-105":59,"doc-detail-517564-en":122},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":115,"head_meta":117,"extra_data":119,"updated_unix":121},105,"en","angry-marines-3-their-grimdarkest-hour-a-deathwatch-sort-of-game","Angry Marines 3 - Their Grimdarkest Hour - A Deathwatch (sort of) game","","Angry Marines 3: Their Grimdarkest Hour is a Dark Heresy/Deathwatch-style tabletop scenario and GM guide for running an over-the-top Warhammer 40,000-inspired game. It introduces the Deathwatch-like rules framework, explains d100 skill checks, characteristic bonuses, traits and fate points, and lays out initiative, combat resolution, actions, and damage. The document also covers a hostile, intentionally offensive tone, sets the scenario structure across multiple scenes, and outlines the use of psychic powers by an Angry Marine Librarian.",{"@graph":69,"@context":114},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/angry-marines-3-their-grimdarkest-hour-a-deathwatch-sort-of-game/517564/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/angry-marines-3-their-grimdarkest-hour-a-deathwatch-sort-of-game/517564.png","ImageObject",300,407,{"name":92,"@type":93},"Anna Hans","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108],{"name":109,"@type":110,"acceptedAnswer":111},"How is combat resolution handled, including initiative and damage?","Question",{"text":112,"@type":113},"Initiative is rolled using d10 plus the Agility bonus, resolved in descending order. Attacks use Ballistic Skill for ranged and Weapon Skill for close combat; damage involves additional rules for natural 10s and subtracts Armour and Toughness Bonus, reducing Wounds until the target dies (players are treated differently).","Answer","https://schema.org",{"og:url":83,"og:type":116,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":118,"canonical":83},"index,follow",{"doc_id":120,"site_id":62},517564,1791477422,{"code":4,"msg":5,"data":123},{"doc_id":120,"user_id":124,"nickname":92,"user_avatar":125,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":126,"file_id":127,"file_url":128,"file_type":129,"file_size":130,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":131,"language":132,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":133,"faqs":134,"seo_title":135,"seo_description":67,"update_tm":136,"read_time":137},5909892332657,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","Angry Marines 3:  \nTheir Grimdarkest Hour  \nA Deathwatch (sort of) game  \nby  \nCiarán “Sarky” O'Brien  \n(Also partly responsible: Fí “RAEG” Fonseca, Mark “McCannicus” McCann, Ray “Ray”  \nO'Mahony)  \nDisclaimer:  \nIf you ran or played any of my Angry Marines games before, you probably know the score, and can skip this page .  \nIf not:  \nThe Angry Marines are a sort of home-brewed Warhammer 40,000 Space Marine chapter from the internet. More specifically, from 4chan. Now if that isn't ringing alarm bells then put this scenario down and walk away.  \nNo, seriously. If you are under 16, or unfamiliar with the Angry Marines, or in any way offended by phrases such as:  \n“CUNTPUNCH”,“SHITTING DICKNIPPLES”  \n“FAIRYASSED PANTSHITTERY”  \nor  \n“DAVID CAMERON FUCKED A PIG”  \nThen this game is not for you . Don't say nobody warned you, or not to expect your players screaming the above obscenities and worse (Far, FAR worse) at you .  \nThis game makes no attempts at being subtle or clever or even remotely mature .  \nSo if that's not to your liking, sod off.  \nContents:  \nPage Description 1 ................. Title page 2 ................. Disclaimer 3 ................. Contents  \n4 ................. Crash course in Deathwatch for the GM 5 ................. Combat and Psychic Powers  \n6 ................. Setting and Game synopsis  \n7 ................. Scene 1: Briefing and Insertion (HURR!)  \n8 ................. Scene 2: Shush!  \n9 ................. Scene 3: EDITION STORM  \n11................ Scene 4: The Reliquary and ANOTHER EDITION STORM  \n12................ Scene 5: Mad Mechs-Furry Road  \n13................ Scene 6: Fuck Donald Trump  \n16................ Scene 7: Seriously, Fuck Donald Trump. 17................ Antagonists  \n20................ Player characters  \nCrash course in Deathwatch:  \nIf you've played or run Dark Heresy, Rogue Trader or Warhammer  \nFantasy Roleplay before...  \n... You'll be right at home, the game system is almost identical. Players may have a few abilities/skills not in the other books so have a look over the character sheets to familiarise yourself with the new stuff. And most importantly the players ARE FUCKING ANGRY MARINES. So best make sure you're familiar with the special things Space Marines can do. In particular, HE'S FUCKING ANGRY! Functions like Deathwatch Training.  \nIf you're new to Dark Heresy, Rogue Trader or WHFRP...  \n... Here's a quick rundown on how the system works. It's not completely accurate but it'll do nicely for a con scenario.  \nAll a player's skills are based off their characteristics, and the sheet clearly marks which skill uses which characteristic (eg. Their Acrobatics skill is equal to their Agility) . When a dice roll is called for, the player rolls d100 . If the result is EQUAL TO OR LESS THAN the relevant skill, then the roll succeeds, and vice versa. The more you pass by, the better you succeed.  \nSometimes a Characteristic Bonus may be applied to a roll. That is the tens digit of that characteristic, so someone with Strength 58 has a Strength Bonus of 5, for example .  \nPlayers possess Traits, Talents and Special Abilities that may modify the rolls (mastering a skill gives a player +20 to that skill, for example) .  \nFate Points:  \nEvery player has some fate points. One can be spent at any time to:  \n• Reroll a failed test once (the new result must be accepted)  \n• Make an attack, if it hits, unblockable .  \n• Gain +10 to a roll. Must be declared before rolling!  \n• Instantly heal d5 damage  \n• Avoid a hideous death, but only just. Up to GM's discretion .  \nCombat:  \nRoll initiative (d10 plus Agility Bonus), go in descending order.  \nCombatants take free/half/full actions  \nRoll to hit: Roll under Ballistic Skill (BS) for ranged attacks and under Weapon Skill (WS) for close combat. Note that ranged combat is frowned upon by Angry Marines as“Fucking gay”, and an Angry Marine who prefers ranged combat over melee is generally labelled “A BIG FUCKING FAG” by his squad mates.  \nTarget","cbCaieY45TFTEUTN","https://ap.wps.com/l/cbCaieY45TFTEUTN","pdf",1023057,24,"English","# Crash course in Deathwatch for the GM\n## Combat and Psychic Powers\n## Setting and Game synopsis\n## Scene 1: Briefing and Insertion (HURR!)\n## Scene 2: Shush!\n## Scene 3: EDITION STORM\n## Scene 4: The Reliquary and ANOTHER EDITION STORM\n## Scene 5: Mad Mechs-Furry Road\n## Scene 6: Fuck Donald Trump\n## Scene 7: Seriously, Fuck Donald Trump.\n## Antagonists\n## Player characters","[{\"question\":\"How is combat resolution handled, including initiative and damage?\",\"answer\":\"Initiative is rolled using d10 plus the Agility bonus, resolved in descending order. Attacks use Ballistic Skill for ranged and Weapon Skill for close combat; damage involves additional rules for natural 10s and subtracts Armour and Toughness Bonus, reducing Wounds until the target dies (players are treated differently).\"}]","Angry Marines 3 - Their Grimdarkest Hour - A Deathwatch (sort of) game | PDF",1791342517,37]