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The study extends Sannino and Laitinen’s framework for analyzing decision-forming apparatus, emphasizing the material nature of double stimulation in the CreaCube modular-robotics task. Interactive robotic modules shape observable stimulus conflict during goal-directed construction and movement.",{"@graph":69,"@context":121},[70,84,104],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/analysing-an-interactive-problem-solving-task-through-the-lens-of-double-stimulation-volume-481-winter-hiver-2022/598319/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":98,"encodingFormat":97,"isAccessibleForFree":99,"interactionStatistic":100},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/analysing-an-interactive-problem-solving-task-through-the-lens-of-double-stimulation-volume-481-winter-hiver-2022/598319.png","ImageObject",300,407,{"name":92,"@type":93},"Mafia Boss","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-15",true,{"@type":101,"interactionType":102,"userInteractionCount":8},"InteractionCounter",{"@type":103},"ViewAction",{"@type":105,"mainEntity":106},"FAQPage",[107,113,117],{"name":108,"@type":109,"acceptedAnswer":110},"What is the study’s core lens for analyzing problem-solving activities?","Question",{"text":111,"@type":112},"It uses Vygotsky’s principle of double stimulation to interpret how subjects make sense of complex problems and construct a second stimulus that changes the activity’s meaning.","Answer",{"name":114,"@type":109,"acceptedAnswer":115},"How does the CreaCube problem-solving task relate to double stimulation?",{"text":116,"@type":112},"The task creates a strong, observable conflict of stimuli through the tangibility of the artifact, which participants manipulate by building interactive robotic modules into specific configurations.",{"name":118,"@type":109,"acceptedAnswer":119},"What role does the decision-forming apparatus play in the analysis?",{"text":120,"@type":112},"The work analyzes problem-solving as part of a decision-forming apparatus, extending Sannino and Laitinen’s approach to explain how agency emerges when individuals respond to conflicts of motives.","https://schema.org",{"og:url":83,"og:type":123,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":125,"canonical":83},"index,follow",{"doc_id":127,"site_id":62},598319,1792092908,{"code":4,"msg":5,"data":130},{"doc_id":127,"user_id":131,"nickname":92,"user_avatar":132,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":133,"file_id":134,"file_url":135,"file_type":136,"file_size":137,"view_count":8,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":138,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},962090760730,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","Volume 48 (1) Winter / Hiver 2022  \nAnalysing an Interactive Problem-Solving Task Through the Lens of Double Stimulation  \nAnalyse d'une tâche interactive de résolution de problèmes sous l'angle de la double stimulation  \nMargarida Romero, Université Côte d’Azur Sylvie Barma, Université Laval  \nAbstract  \nProblem-solving activities have been studied from a diversity of epistemological perspectives. In problem-solving activities, the initial tensions of a problematic situation led to a cognitive dissonance between conflicting motives and instruments to reach the activity goal. We analyze problem-solving in the continuation of Sannino and Laitinen’s (2015) approach to the analysis of a decision-forming apparatus. The originality of this study is in consideration of the materialistic nature of double stimulation that appears during the activity of the CreaCube problemsolving task. This activity engages the participant in solving tasks with interactive robotic instruments. To solve a task, the subject is required to build interactive robotic modules into a specific configuration which will cause the artifact to move from an initial position to a predetermined final position. The conflict of stimuli in the CreaCube is strong and observable because of the tangibility of the artifact, which is manipulated by the participant into different configurations with the goal of solving the task. We discuss double stimulation in relation to theartifactual interactive affordances of educational robotics.  \nKeywords: Conflict of stimuli; Double stimulation; Educational robotics; Decision-forming apparatus; Problem-solving  \nRésumé  \nLes activités de résolution de problèmes ont été étudiées à partir d'une diversité de perspectives épistémologiques. Dans les activités de résolution de problèmes, les tensions initiales d'une situation problématique ont conduit à une dissonance cognitive entre des motifs et des instruments contradictoires pour atteindre le but de l'activité . Nous analysons la résolution de problèmes dans le prolongement de la démarche de Sannino et Laitinen (2015) pour l'analyse d'un appareil de formation de décision. L'originalité de cette étude réside dans la prise en compte de la  \nCJLT/RCAT Vol. 48(1)  \nnature matérialiste de la double stimulation qui apparaît lors de l'activité de la tâche de résolution de problèmes CreaCube. Cette activité engage le participant dans la résolution de tâches avec des instruments robotiques interactifs. Afin de résoudre une tâche, le sujet doit construire des modules robotiques interactifs dans une configuration spécifique qui fera bouger l'artefact d'une position initiale à une position finale prédéterminée. Le conflit de stimuli dans le CreaCube est fort et observable en raison de la tangibilité de l'artefact qui est manipulé par le participant dans différentes configurations dans le but de résoudre la tâche. Nous discutons de la double stimulation en relation avec les affordances interactives artefactuelles de la robotique éducative.  \nMots-clés : Conflit de stimuli ; Double stimulation ; Robotique éducative ; Appareil de prise dedécision ; Résolution de problèmes  \nIntroduction  \nThis paper focuses on an interactive problem-solving task mediated using modular robotics. Research in problem-solving presents many challenges, including the need to consider temporality and dynamic events through micro genetic approaches (Ludvigsen et al., 2018). Problem-solving is described as a process which develops through the four stages in the PISA framework for problemsolving (OECD, 2013), like the four stages defined by Polya (1985): a) identification of the problem, b) planning, c) developing actions toward a solution, and d) evaluating a solution. These stages are described as general behaviours, specifying neither the underpinning volitional processes nor the conflicting motives and stimuli during the problem-solving activity. To more deeply understand why and how an ill-defined problem is being solved","cbCaic0xyibmqIMk","https://ap.wps.com/l/cbCaic0xyibmqIMk","pdf",250091,23,"English","# Abstract\n# Résumé\n# Introduction","[{\"question\":\"What is the study’s core lens for analyzing problem-solving activities?\",\"answer\":\"It uses Vygotsky’s principle of double stimulation to interpret how subjects make sense of complex problems and construct a second stimulus that changes the activity’s meaning.\"},{\"question\":\"How does the CreaCube problem-solving task relate to double stimulation?\",\"answer\":\"The task creates a strong, observable conflict of stimuli through the tangibility of the artifact, which participants manipulate by building interactive robotic modules into specific configurations.\"},{\"question\":\"What role does the decision-forming apparatus play in the analysis?\",\"answer\":\"The work analyzes problem-solving as part of a decision-forming apparatus, extending Sannino and Laitinen’s approach to explain how agency emerges when individuals respond to conflicts of motives.\"}]","Analysing an Interactive Problem-Solving Task Through the Lens of Double Stimulation - Volume 48(1) - Winter / Hiver 2022 | PDF",1792086710,58]