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It proposes digital geography games to strengthen mathematical processing abilities within the standard mathematics curriculum, including skills tied to tables, graphs, and diagrams. The research analyzes curriculum contributions in areas such as map literacy, location analysis, problem solving, and problem formulation. Using qualitative approaches, a case study of the Gezgin game examines expert findings from six semi-structured online interviews via content analysis.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/an-examination-of-digital-geography-games-and-their-effects-on-mathematical-data-processing-and-social-studies-education-skills/588257/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/an-examination-of-digital-geography-games-and-their-effects-on-mathematical-data-processing-and-social-studies-education-skills/588257.png","ImageObject",300,407,{"name":92,"@type":93},"Aditya","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-04","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the main aim of the study?","Question",{"text":112,"@type":113},"To advance students’ mathematical processing skills by proposing the use of digital geography games and evaluating their effects within mathematics and social studies curricula.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Which areas does the study consider within mathematics education?",{"text":117,"@type":113},"It focuses on contributions related to data processing and skills such as understanding tables, graphs, and diagrams, as well as general mathematical processes and problem-solving abilities.",{"name":119,"@type":110,"acceptedAnswer":120},"How is the Gezgin game examined and what method is used?",{"text":121,"@type":113},"The study uses a qualitative case study of the digital geography game Gezgin, collecting data from six experts through semi-structured online interviews and analyzing it via content analysis.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},588257,1792171322,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145,"preview_page_count":4},962085564549,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","AN EXAMINATION OF DIGITAL GEOGRAPHY GAMES AND THEIR EFFECTS ON MATHEMATICAL DATA PROCESSING AND SOCIAL STUDIES EDUCATION SKILLS  \nÖmer DEMİRCİ, Zekeriya Fatih İNEÇ  \nAbstract: This study aims to advance the development of the mathematical processing skills of students by suggesting the use of digital geography games. This includes an analysis of its contribution to the standard mathematics curriculum in areas such as data processing as well as its contribution to social studies curricula in areas such as map literacy, location analysis, problem solving, and other skills related to understanding tables, graphs, and diagrams. The study also examines the findings ofthe experts that relate to these dynamics. A case study of a digital geography game called Gezgin, developed by İneç (2021) is examined in this research using qualitative research approaches. Under this framework, the data obtained by critical case sampling from six experts through a semi-structured online interview were collected with cloud technologies and examined by using a content analysis. The findings obtained showed that the use of Gezgin can help develop skills related to data processing, problem solving, problem formulation, general mathematical processes, the ability to transfer mathematics to real life, and the ability to create and correctly interpret tablesand graphs. The findings also indicate that the real-life context that is provided by this game supports educational development in the areas of map literacy, location analysis, problem-solving skills and graph, table and diagram creation and interpretation for social studies curricula. The expert opinions about Gezgin were determined to be mostly positive, especially with respect to the interdisciplinary structure and its rich content, but some of its functions were found to be limited.  \nKey words: Digital geography games, data processing, skills, mathematics education, social studies education  \n1. Introduction  \nIt is impossible for this new generation of students to distance themselves from the digital world around them and technological gadgets such as computers, smartphones, or tablets. In this context, there is an important need to support the educational process with useful technology to overcome the challenges of the digital age, including the increasing number of students addicted to technological devices (TaylanKoparan et al., 2021). Transferring technological devices into helpful educational tools is possible with certain types of digital games, especially at the early childhood and primary school level (Genç-Çopur, 2021) . Digital games can support the development of skills, competencies, and abilities by making the teaching and learning process fun and increasing the student’s motivation to learn. When technological tools are mentioned, digital games are often the first type of tool that comes to mind. Therefore, it is inevitable that digital games will be used and have an important role in the educational field. The concept of a digital game is a form of electronic entertainment governed by certain rules that develops certain types of skills and levels of intelligence (Turkish Language Association [TLA], 2022) . In other words, digital gaming can be explained as the inclusion of technology in the gaming process and the gaming platform.  \nThe literature in this field emphasizes how certain teaching structures that use digital games increase the student’s motivation for learning (Garris et al., 2002; Genç-Çopur, 2021; Hwang et al., 2014; Kiili, 2007; Kulik et al., 1983; Rosas et al., 2003), class participation (Annetta et al., 2009; Charles & McAlister, 2004) and positively contributes to academic achievement (Aksoy, 2014; Appropriate, 2008; Ke, 2009; Liu & Chen, 2013; Obut, 2005; Robertson & Howells, 2008; Watson, 2007) . In addition, many researchers have determined that digital games improve problem-solving skills (Akçaoğlu, 2013; Gros, 2007; Lieberman et al., 2009) . Digital games are ","cbCaif8rVx6gPPnV","https://ap.wps.com/l/cbCaif8rVx6gPPnV","pdf",469440,18,"English","# 1. Introduction\n## Digital games as educational tools\n## Mathematics and data processing challenges\n## Rationale for educational use of geography-based games","[{\"question\":\"What is the main aim of the study?\",\"answer\":\"To advance students’ mathematical processing skills by proposing the use of digital geography games and evaluating their effects within mathematics and social studies curricula.\"},{\"question\":\"Which areas does the study consider within mathematics education?\",\"answer\":\"It focuses on contributions related to data processing and skills such as understanding tables, graphs, and diagrams, as well as general mathematical processes and problem-solving abilities.\"},{\"question\":\"How is the Gezgin game examined and what method is used?\",\"answer\":\"The study uses a qualitative case study of the digital geography game Gezgin, collecting data from six experts through semi-structured online interviews and analyzing it via content analysis.\"}]","AN EXAMINATION OF DIGITAL GEOGRAPHY GAMES AND THEIR EFFECTS ON MATHEMATICAL DATA PROCESSING AND SOCIAL STUDIES EDUCATION SKILLS | PDF",1792064860,45]