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Set in the Moonsea region around Hillsfar, it invites players on a pub crawl to uncover monsters plaguing the woods and to identify mischievous mixologists or spiteful servers. The module provides guidance for adjusting party size and power, determining party strength, and offers tips for the Dungeon Master’s facilitation, pacing, and player engagement.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/an-adventuring-party-walks-into-a-bar-version-11-adventure-for-1st-to-4th-level-characters/513723/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/an-adventuring-party-walks-into-a-bar-version-11-adventure-for-1st-to-4th-level-characters/513723.png","ImageObject",300,407,{"name":92,"@type":93},"Melati","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What level range and party size can participate in the adventure?","Question",{"text":112,"@type":113},"The adventure is designed for three to seven characters of levels 1st to 4th. Characters outside that range cannot participate.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What is the adventure’s premise and goal?",{"text":117,"@type":113},"Players are hired to go on a pub crawl to uncover claims that monsters plague the woods near Hillsfar, including tracking down suspicious mixologists or servers.",{"name":119,"@type":110,"acceptedAnswer":120},"How can a Dungeon Master adjust the adventure for different groups?",{"text":121,"@type":113},"The module suggests adjustments for smaller or larger groups and for parties outside the optimized APL range. 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Are these simply the ravings ofthose who have overindulged… or is there a more sinister plot to uncover? Your party is hired to go on a pub crawl and uncover any mischievous mixologists or spiteful servers in order to get to the bottom of these claims.  \nThere is no better drink than that of justice served!  \nBut adventurers should probably try them all, just to be sure…this is a pub crawl after all.  \nA 4-Hour Adventure for 1st to 4th Level Characters  \nChristine Weidenbach  \nAuthor  \nAdventure Code: CCC – ELF-02  \nOptimized For: APL 3  \nVersion: 1.1  \nWritten by: Christine Weidenbach  \nCover Art by: Rian Terry  \nCartography by: Christine Weidenbach  \nPlaytested by: Anna Brown, Benjamin Brown, Tory Domena-Quinville, Launa Fairbanks, Michael Fairbanks, Ruthany Hour, Brandon Mayer, Susan Quinville, Rian Terry, and JJ Tin  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET,  \nNot for resale. Permission granted to print or photocopy this document for personal use only.  \nCCC – ELF – 02 An Adventuring Party Walks Into a Bar… 1  \nIntroduction  \nWelcome toAnAdventuring Party Walks Into a Bar…, a D&D Adventurers League™ adventure, part of the official D&D Adventurers League™ organized play system and a module written for Extra Life in Fresno, California.  \nThis adventure is designed for three to seven 1st-4th level characters and is optimized for five characters with an average party level (APL) of 3. Characters outside this level range cannot participate in this adventure.  \nThis adventure is set in the Moonsea region of the Forgotten Realms, in and around the city of Hillsfar, and is designed to just be a fun night for all. Laughter and jokes are encouraged!  \n*If you are playing with younger adventurers, find out what their favorite beverages are. We had an quite fun game with everyone indulging on soda.  \nAdjusting This Adventure   \nThis adventure provides suggestions in making adjustments for smaller or larger groups, characters of higher or lower levels, and characters that are otherwise a bit more powerful than the adventure is optimized for. You’re not bound to these adjustments; they’re here for your convenience.  \nTo figure out whether you should consider adjusting the adventure, add up the total levels of all the characters and divide the total by the number of characters (rounding .5 or greater up; .4 or less down) . This is the group’s APL. To approximate the party strength for the adventure, consult the following table.  \nDetermining Party Strength  \nParty Composition Party  \n3-4 characters, APL less than  \n3-4 characters, APL equivalent  \n3-4 characters, APL greater than  \n5 characters, APL less than  \n5 characters, APL equivalent  \n5 characters, APL greater than 6-7 characters, APL less than 6-7 characters, APL equivalent 6-7 characters, APL greater than  \nStrength  \nVery weak Weak Average Weak Average Strong Average Strong Very strong  \nSome encounters may include a sidebar that offers suggestions for certain party strengths.","cbCaihZZc8ds8JcH","https://ap.wps.com/l/cbCaihZZc8ds8JcH","pdf",2333563,"English","# Introduction\n## Adjusting This Adventure\n## Determining Party Strength\n## Before Play at the Table\n## Playing the Dungeon Master","[{\"question\":\"What level range and party size can participate in the adventure?\",\"answer\":\"The adventure is designed for three to seven characters of levels 1st to 4th. Characters outside that range cannot participate.\"},{\"question\":\"What is the adventure’s premise and goal?\",\"answer\":\"Players are hired to go on a pub crawl to uncover claims that monsters plague the woods near Hillsfar, including tracking down suspicious mixologists or servers.\"},{\"question\":\"How can a Dungeon Master adjust the adventure for different groups?\",\"answer\":\"The module suggests adjustments for smaller or larger groups and for parties outside the optimized APL range. It also defines how to compute the group APL so you can gauge party strength.\"}]","An Adventuring Party Walks Into a Bar... - Version 1.1 - Adventure for 1st to 4th Level Characters | PDF",1791289477,11]