[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-647278-105":3,"detail-sidebar-cat-0-en-105":80,"doc-detail-647278-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":73,"head_meta":75,"extra_data":77,"updated_unix":79},105,"en","air-sea-battle-2600-manual","Air-Sea Battle - 2600 - Manual","","Instructional manual for the Atari game “Air-Sea Battle” (program CX-2602) covering how to use joystick controllers with the console and what to do if no playfield appears after powering on. Explains general controller actions, scoring rules, and game difficulty via missile sizing controlled by console difficulty switches. Provides gameplay guidance for anti-aircraft, torpedo, and shooting gallery modes, including guided versus non-guided weapons, firing and aiming angles, target/mine interactions, and point values per object type.",{"@graph":14,"@context":72},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/technology/","Technology",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/air-sea-battle-2600-manual/647278/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/air-sea-battle-2600-manual/647278.png","ImageObject",300,407,{"name":42,"@type":43},"putri.kecil17","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-28","2026-10-23",true,{"@type":52,"interactionType":53,"userInteractionCount":30},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68],{"name":59,"@type":60,"acceptedAnswer":61},"What should you do if no playfield appears on the TV screen after turning on the console?","Question",{"text":62,"@type":63},"Turn the console unit OFF, wait ten seconds, then turn it ON again.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"How is missile behavior affected by the Difficulty switches on the console?",{"text":67,"@type":63},"The Difficulty switches control the size of the missile: in Position A it is one-fourth the size of Position B.",{"name":69,"@type":60,"acceptedAnswer":70},"In Anti-Aircraft games, how do joystick movements affect firing and missile flight?",{"text":71,"@type":63},"Hold the controller with the red button to your upper left toward the television. Your joystick angle changes the anti-aircraft gun angle and missile flight angle; the missile travels at the same angle as the gun position at the time you fired.","https://schema.org",{"og:url":32,"og:type":74,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":76,"canonical":32},"index,follow",{"doc_id":78,"site_id":7},647278,1793030735,{"code":4,"msg":81,"data":82},"success",[83,87,91,95,100,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":84,"show_sort_weight":85,"slug":86},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":102,"slug":103},6,50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":81,"data":131},{"doc_id":78,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":101,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":30,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":112},962094509873,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","AIR·SEABATTLET.M.GAME PROGRAMINSTRUCTIONSModel CX-2602爪ATARIA Warner Communications Company  \nATARI,INC.,Consumer Division  \n1195 Borregas Ave.,Sunnyvale,CA 94086  \nC 1977 ATARI,INC.  \nC01140202  \nAIR·SEABATLE  \nT.M.  \nNOTE:Use your Joystick Controllers with this Game Program.Be sure the Controllers are firmly connected to your Console unit.if,after inserting this Game Program into your Video ComputerSystem and turning it on,no playfield appears on your televisionscreen,turn the Console unit OFF,wait ten seconds,and thenturn it ON again.  \nCONTROLLER ACTION  \nController action varies depending on the game being played.Details for Joystick Controller action can be found under each gameheading.In all cases,hold the controller with the red button to yourupper left towards the television screen.  \nSCORING  \nAll games end after 2 minutes,16 seconds of play,or when eitherplayer scores 99 points.During the last 16 seconds,the score willflash to show that the game is nearing the end.Point scoring foreach game is noted in that game's instruction.  \nDIFFICULTY  \nThe Difficulty switches on your Atari Video Computer Systemconsole control the size of the missile.In Position“A”the missile isone-fourth the size of position“B”.  \nANTI-AIRCRAFTIMGAMES  \nGun Position  \nGAME 1  \n# GAME 2\n\nGAME 3  \nFig.A—Anti-Aircraft T.M·GamePlayfield  \nYour Joystick Controller changes the angle of your “Anti-AircraftGun\"and also the angle of missile flight in Guided Missile Games.Forward =30 degrees;center or rest =60 degrees;back =90degrees (straight up).  \nIn the Anti-Aircraft games,from one to sixflying objects will movetogether across the playfield in a set.All objects in the set must behit before a new set will appear.Each object scores one point.  \nThis is the Anti-Aircraft game described above.Your missile travelsat the same angle your“Anti-Aircraft gun”was in at the time youfired.  \nIn this game,you and your opponent have “guided”missiles.Afterfiring,you control the angle of flight of your missile by moving yourJoystick Controller from front to back.  \nThe left“gun”is fired continuously by the computer.Using the rightJoystick Controller,try to out score the computer.  \n生  \n4 POINTS  \n3 POINTS  \n2 POINTS  \n1 POINT  \nNO POINTS  \nGAME 4  \nGAME 5  \nGAME 6  \nANTI-AIRCRAFTIMGAMES  \nFig.B-Anti-Aircraft T.M.Game Playfield  \nThis set of Anti-Aircraft games adds a chal-lenge to your markmanship.There are variousflying objects on the playfield travelling at dif-ferent speeds and directions.Each object hasa different score value:Small Jet =4 points;Large Jet =3 points;Helicopter =2 points;747=1 point.The “Observation Blimps”flyingrandomly across the bottom of the playfieldscore no points,and act as an obstruction toyour line of fire.  \nIn this game,your missile travels at the same angle your\"gun\"wasin at the time you fired.  \nUsing“guided”missiles try to outscore your opponent.After firing,you control the angle of flight of your missile by moving yourJoystick Controller from front to back.  \nHere's another chance to beat the computer.The right JoystickController is your“gun”,while the computer fires the left“gun”continuously.  \n# TORPEDOM.GAMES\n\n## NOEFFECT\n\nNO EFFECT  \nController Action You are asubmarine captain firingtorpedoes at ships movingabove you.By pushing your  \nYou control half the playfield,your opponent controls theother half.From one to six ships move across the  \nplayfield in a set.When one set disappears from the playfield,a new set appears.Each ship scores one point.  \n# GAME 7\n\nGAME 8  \nGAME 9  \nWith non-guided torpedoes try to sink more ships than the  \nFig.C—Torpedo T.M·GamePlayfield  \nJoystick Controller to the left,you move your submarine tothe left.Moving it to the right moves your submarine to the right.  \nAfter firing,your torpedo travels straight up from where it was fired.  \nIn this game,you can“guide”your torpedo after firing.By pushingyour Joystick Controller to the left,you guide your torpedo to the left.Moving the Joystick to the righ","cbCainm8UqDsHhcs","https://ap.wps.com/l/cbCainm8UqDsHhcs","pdf",1249576,12,"English","# Controller action\n# Scoring\n# Difficulty\n# Anti-Aircraft games\n## Gun position and guided missiles\n# Torpedo games\n## Non-guided vs guided torpedoes\n# Shooting Gallery games\n## Aim angles and target scoring","[{\"question\":\"What should you do if no playfield appears on the TV screen after turning on the console?\",\"answer\":\"Turn the console unit OFF, wait ten seconds, then turn it ON again.\"},{\"question\":\"How is missile behavior affected by the Difficulty switches on the console?\",\"answer\":\"The Difficulty switches control the size of the missile: in Position A it is one-fourth the size of Position B.\"},{\"question\":\"In Anti-Aircraft games, how do joystick movements affect firing and missile flight?\",\"answer\":\"Hold the controller with the red button to your upper left toward the television. Your joystick angle changes the anti-aircraft gun angle and missile flight angle; the missile travels at the same angle as the gun position at the time you fired.\"}]","Air-Sea Battle - 2600 - Manual | PDF",1792788103]