[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511334-105":59,"doc-detail-511334-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","afamiliar-problem-how-to-play","A·Familiar-Problem - How to Play","","A·Familiar-Problem - How to Play explains a tabletop roleplaying game where a summoned magical creature assists adventurers. It details how to create a character by choosing a species and rolling for attributes, then resolving actions by difficulty and the Pocket Magic spell system. Rules cover success and failure effects, stress tracking, breaking consequences, and retreating to the Familiar Plane. It also lists missions, familiars, spells, and a final THANKS FOR PLAYING action list.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/afamiliar-problem-how-to-play/511334/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/afamiliar-problem-how-to-play/511334.png","ImageObject",300,407,{"name":92,"@type":93},"\tJames","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How do you create a familiar character in the game?","Question",{"text":112,"@type":113},"Choose a species for your familiar, then talk to people and roll three times on the Pocket Magic table to determine your spells.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the game resolve whether an action succeeds or fails?",{"text":117,"@type":113},"When the gamemaster believes the outcome is in doubt, roll a stat associated with your choice, compare to the difficulty number, and interpret outcomes as success or failure. If you roll equal to or higher than the difficulty number, you succeed; otherwise you fail.",{"name":119,"@type":110,"acceptedAnswer":120},"What happens when a familiar fails a dangerous task or reaches stress limits?",{"text":121,"@type":113},"Mark 1 Stress when you fail a dangerous task. If you roll equal to or under your Stress while resolving an action, you lose it and the mission is replaced by BREAK. If you cannot be calmed and rescued before the scene ends, you disappear off to the Familiar Plane.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511334,1791513351,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":8,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},2336474466412,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","# A·Familiar-Problem\n\nCreated by Marisha Ray &Designed by Grant Howitt  \nYOU are a small magical creature,summoned by a powerful spellcaster as an assistant-but that spellcaster ison something called an\"adventure\"and has forgotten allabout you.You and your companions band together to公show the adventurers that youre worth paying attention to.You decide on a vital mission that will help them on theadventure,then set to it.  \n# How to Play\n\nFamiliar Attributes  \nDifficulty Number  \nMake a character by rolling (or choosing)a species,CLEVER.Talk to people andthen roll three times on the POCKET MAGIC tableunderstand their strange culture.to determine your spells.When you act and thegamemaster believes the outcome is in doubt,roll aFIERCE.Bite,scratch,scare,and make  \nloud noisesD10 and add the most appropriate stat.If you roll equalto or higher than the difficulty number determined bySLY.Hide,lie,sneak,disguise,and trick.the GM,you succeed-lower,and you fail.(If you wantQUICK.Climb,dodge,outrun,and spotto make the task easier,break it down into multiplesmaller tasks.)If you failon a1or succeed on a 10,theadventurers did something to make the task easier orharder for you-and probably didn't even notice.When you fail a dangerous task,mark 1Stress.When you roll a die to resolve an action,if you everroll equal to or under your Stress,you lose it;ignorethe mission and act as outlined in your BREAK.If theother familiars can help you calm down and rescueyou from whatever trouble you got into before theend of the scene,set your stress to O and continue-otherwise,you disappear off to the Familiar Plane andplay no further part in the game.  \n\n| Your Mission  \u003Cbr>Adventure Location  \u003Cbr>1.Sabotage thevillain's scheme  \u003Cbr>1.Dungeon  \u003Cbr>1.Spooky  \u003Cbr>2.Locate a lost item  \u003Cbr>2.Tower  \u003Cbr>2.Overgrown  \u003Cbr>3.Find some hidden treasure  \u003Cbr>3.Mansion  \u003Cbr>3.Opulent  \u003Cbr>4.Help an adventurer find love  \u003Cbr>4.Castle  \u003Cbr>4.Very Magical  \u003Cbr>5.Rescue an adventurer  \u003Cbr>5.Temple  \u003Cbr>5.Ruined  \u003Cbr>left for dead  \u003Cbr>6.Prison  \u003Cbr>6.Ancient  \u003Cbr>6.Slay an overlooked enemy   |\n| --- |\n\n●Pocket Magic·  \nFamiliars  \n1.Bat6  \nYou know three of the following spells that youpicked up from reading your master's spellbook.Once you cast any of the spells,they're gone,souse them wisely  \n7.Owl  \nClever+1,Fierce +0,Sly+2,Quick +2Clever+2,Fierce +1,Sly+0,Quick+2BREAK:VengeanceBREAK:Overconfidence  \n2.Crab  \n8.Snake  \nClever+2,Fierce +2,Sly+1,Quick+0Clever+0,Fierce +1,Sly +2,Quick+2BREAK:FuryBREAK:Betrayal  \n3.Frog or Toad9.RatClever +2,Fierce+0,Sly +2,Quick+1Clever+0,Fierce +0,Sly+3,Quick +2BREAK:DepressionBREAK:Kleptomania  \n4.Hawk or Falconlo.RavenClever+0,Fierce +1,Sly+1,Quick+2Clever+2,Fierce+0,Sly+2,Quick+1BREAK:Delusions of GrandeurBREAK:Narcissism  \n5.Lizard11.CatClever+0,Fierce+1,Sly +2,Quick+2Clever+1,Fierce+1,Sly+2,Quick+1BREAK:CowardiceBREAK:Megalomania  \n6.Octopus(on land)  \n12.Weasel  \nClever +3,Fierce +1,Sly+1,Quick+0Clever+0,Fierce +2,Sly+2,Quick +1BREAK:ManiaBREAK:ParanoiaFor more games from Darrington Press,visit us online at DarringtonPress.comPublished by Darrington PressArt and Graphic Design by De La Rosa Design LLC  \nTHANKS FOR PLAYING!  \n1.BUTTERFINGERS.A target dropswhatever they're holding.  \n2.CHANGE FORM.Take on the form (andstats)of another familiar permanently.  \n3.CONJURE SLICK.Make a patch ofslippery oil.  \n4.DOOR MAGIC.Open,close,lock,unlockdoors.All the classics.  \n5.IGNITE FIRE.Like lighting a whole box ofmatches at once.  \n6.LIMITED INVISIBILITY.Works as long asyou don't move.  \n7.MIST.Fills an area with creepy,obscuringfog for a while.  \n8.SOAK.Conjure a bucket full of water;bucket not included.  \n9.SPEAK WITH OBJECT.Objects aren'tvery interesting,though.  \n10.SUMMON HOLE.Only a foot or soacross,mind you.  \n11.SUMMON HORSE.Just a regular oldhorse.  \n12.WIZARD DIGITS.Light telekinesis withlimited fine control.  \nGameplay Section  \n   0122g  人e","cbCaiaVvbLsgguTo","https://ap.wps.com/l/cbCaiaVvbLsgguTo","pdf",401948,"English","# How to Play\n## Familiar Attributes\n## Your Mission - Adventure Locations\n## Pocket Magic - Familiars & Spells\n## THANKS FOR PLAYING","[{\"question\":\"How do you create a familiar character in the game?\",\"answer\":\"Choose a species for your familiar, then talk to people and roll three times on the Pocket Magic table to determine your spells.\"},{\"question\":\"How does the game resolve whether an action succeeds or fails?\",\"answer\":\"When the gamemaster believes the outcome is in doubt, roll a stat associated with your choice, compare to the difficulty number, and interpret outcomes as success or failure. If you roll equal to or higher than the difficulty number, you succeed; otherwise you fail.\"},{\"question\":\"What happens when a familiar fails a dangerous task or reaches stress limits?\",\"answer\":\"Mark 1 Stress when you fail a dangerous task. If you roll equal to or under your Stress while resolving an action, you lose it and the mission is replaced by BREAK. If you cannot be calmed and rescued before the scene ends, you disappear off to the Familiar Plane.\"}]","A·Familiar-Problem - How to Play | PDF",1791250707]