[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509615-105":59,"doc-detail-509615-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","adventuring-companions-introduction-how-to-use-this-supplement","Adventuring Companions - Introduction - How to Use this Supplement","","Adventuring Companions introduces duet 5e classes designed for one-on-one play, offering two companion-focused options: the witch and the crafter. It explains how to incorporate companion characters in combat and roleplay, emphasizing streamlined mechanics that avoid overshadowing the player character. The supplement details the crafter’s hit points, proficiencies, equipment, cantrips, spell slots, and practice features, including flexible subclass paths. World details are drawn from Azuria in the Land of Vampires campaign.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/adventuring-companions-introduction-how-to-use-this-supplement/509615/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/adventuring-companions-introduction-how-to-use-this-supplement/509615.png","ImageObject",300,407,{"name":92,"@type":93},"Hazel","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":14},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the purpose of Adventuring Companions for duet 5e play?","Question",{"text":112,"@type":113},"It provides witch and crafter classes plus companion characters and optional mechanics for one-on-one sessions, helping players include companions without heavy complexity or overshadowing their PC.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What are the crafter’s key subclasses called?",{"text":117,"@type":113},"The crafter has two practices: the Apothecary and the Weaponsmith.",{"name":119,"@type":110,"acceptedAnswer":120},"What kind of mechanics does the crafter use to create magical effects?",{"text":121,"@type":113},"Crafters imbue special abilities into objects and concoctions, functioning similarly to spells, including non-ritual effects placed into items crafted by their practice.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509615,1792162532,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":14,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},137441390410,"https://ap-avatar.wpscdn.com/avatar/2000252f4ab5702993?_k=1776741390130283984","Adventuring Companions  \nIntroduction  \nWhy travel alone when you could have a powerful weaponsmith or an entrancing Way of Words witch at your side? This supplement for one-on-one play seeks to answer precisely that rhetorical question with two classes—the witch and the crafter—designed specifically for duet 5e play. You’ll also find unique adventuring companion characters with backstories, optional mechanics like adventuring companion feats, character backgrounds, and optional rules for animal companions.  \nPart One of this supplement introduces two adventuring companion-specific classes: the crafter and the witch. We’ve designed these classes to provide a flexible adventuring companion for the PC who will help them on their journey without overshadowing them or adding complicated mechanics for the player. The crafter class has two subclasses, called Practices: the apothecary and the weaponsmith. And the witch subclass has five subclasses, each designated as a Way.  \nPart Two introduces six adventuring companions, each of whom has a unique backstory and adventuring goal as well as a level one stat block. You’ll also find two unique character backgrounds to incorporate into your duet game. Finally, in Part Three, we cover companion feats and optional rules for animal companions.  \nThe world-specific details in this supplement emerged from our Land of Vampires campaign and are set in the world of Azuria. However, the world details and character mechanics should translate well to whichever world you prefer to adventure in!  \nHow to Use this Supplement  \nThis character supplement assumes that you have access to the 5e SRD.  \nPart One: Adventuring Companion Classes  \nWe recommend using an adventuring companion character who the player runs in combat and the Storyteller/GM runs for RP. Having a companion character helps with immersion for the player and their PC. In our adventures, we scale combats with the assumption that parties have at least one companion character for the PC. We hope this supplement provides you with several options for incorporating adventuring companion characters at your table!  \nCrafter Adventuring Companion Class  \nThe Crafter Adventuring Companion class is a creator/inventor class that makes for a great adventuring companion without a complicated stat block. There are two different subclasses for this class, the weaponsmith and the apothecary.  \nAdventuring Companion  \nThe crafter adventuring companion is a special, companion-specific class for 5e. By companionspecific, we mean that the intention for the class was that the crafter character would function either as a GMPC or an adventuring companion and not the party’s PC. Because of this, the crafter class and subclasses are more streamlined and simpler than a  \nNot for resale. Permission granted to print or photocopy this document for personal use only.  \nAdventuring Companions by Beth Ball and Jonathan Ball—Grove Guardian Press 1  \ntraditional character class while remaining flexible and adding unique possibilities to an adventuring party.  \nCrafters gain proficiencies as they move up in this class, improving their skills in a creative realm such as herbalism, inventions, or smithing. Both of the unique crafter subclasses, called practices, vary in their interactions with the natural and magical elements that make up the world of the crafter’s creations and inventions. The two practices are the Apothecary and the Weaponsmith.  \nClass Features  \nAs a crafter, you gain the following class features.  \nHit Points  \nHit Dice: 1d8 per crafter level  \nHit Points at 1st Level: 9 (2d8) + your Constitution modifier  \nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per crafter level after 1st  \nProficiencies  \nArmor: Light armor, medium armor  \nWeapons: Simple weapons  \nTools: Choose two from herbalism kit, poisoner’skit, thieves’ tools, or set of artisan’s tools such as:  \nalchemist’s supplies, carpenter’s tools, cartographer’s tools, glass","cbCaipu8xCRBARWR","https://ap.wps.com/l/cbCaipu8xCRBARWR","pdf",1301822,"English","# Introduction\n## How to Use this Supplement\n# Part One: Adventuring Companion Classes\n## Crafter Adventuring Companion Class\n# Class Features\n## Hit Points\n## Proficiencies\n## Equipment\n## Crafter’s Practice\n## Cantrips\n## Spell Slots","[{\"question\":\"What is the purpose of Adventuring Companions for duet 5e play?\",\"answer\":\"It provides witch and crafter classes plus companion characters and optional mechanics for one-on-one sessions, helping players include companions without heavy complexity or overshadowing their PC.\"},{\"question\":\"What are the crafter’s key subclasses called?\",\"answer\":\"The crafter has two practices: the Apothecary and the Weaponsmith.\"},{\"question\":\"What kind of mechanics does the crafter use to create magical effects?\",\"answer\":\"Crafters imbue special abilities into objects and concoctions, functioning similarly to spells, including non-ritual effects placed into items crafted by their practice.\"}]","Adventuring Companions - Introduction - How to Use this Supplement | PDF",1791236599]