[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511578-105":59,"doc-detail-511578-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","adventure-book-how-to-use-the-adventure-book-part","ADVENTURE BOOK - How to Use the Adventure Book - Part","","Cooperative board game guidance for Dungeons & Dragons Tomb of Annihilation, explaining how to run adventures in a campaign or as standalone scenarios. Covers core adventure sections (boxed read-aloud start, objectives, hero count, setup, special rules, and aftermath), rules for adjusting difficulty via Healing Surges, encounter cancellation experience costs, and town actions between adventures. Includes jungle vs tomb tile restrictions and location-based XP to cancel encounters for Adventures 1–13, plus marketplace trading and advancement purchases by port, fort, and tomb phases.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/adventure-book-how-to-use-the-adventure-book-part/511578/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/adventure-book-how-to-use-the-adventure-book-part/511578.png","ImageObject",300,407,{"name":92,"@type":93},"Ophelia","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does each adventure tell players what to do at the start?","Question",{"text":112,"@type":113},"Read the first boxed text aloud to set the scene. Some adventures also include an additional read-aloud section when a significant moment occurs.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What is the rule for changing difficulty using Healing Surges?",{"text":117,"@type":113},"If the Heroes complete an adventure without losing any Healing Surges, the next adventure starts with 1 less Healing Surge (minimum 1). If the Heroes are defeated, they gain 1 extra Healing Surge next time (maximum 4).",{"name":119,"@type":110,"acceptedAnswer":120},"When can Heroes cancel encounters, and how is XP to cancel determined?",{"text":121,"@type":113},"Heroes cancel encounters by paying Experience based on their current location. The XP cost increases with progression: Adventures 1–3 use 5 XP, 4–6 use 6 XP, 7–9 use 7 XP, and 10–13 use 8 XP.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511578,1791391484,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},7971461741311,"https://ap-avatar.wpscdn.com/avatar/74000253aff267980c6?x-image-process=image/resize,m_fixed,w_180,h_180&k=1779345379180704826","ADVENTURE BOOK  \nHOW TO USE THE ADVENTURE BOOK  \nThe Dungeons & Dragons® Tomb ofAnnihilation™ BoardGame is a cooperative adventure game. You and your fellow Heroes work as a team to end the death curse plaguing the land of Chult.  \nFor most of the adventures, you win together or lose together. Play through“Adventure 1: Favor for Jessamine”(page 3) to get a feel for how the game plays, then either continue in order, playing it as a campaign or, as with previous Adventure System games, you can still feel free to play any one of these adventures as a stand-alone experience.  \nJungles of Chult (Used in adventures 1–9)  \nThe Dungeon tiles that represent the jungle are considered outdoor Dungeon tiles.  \nTomb of the Nine Gods (Used in adventures 10–13)  \nThe Dungeon tiles that represent the tomb are considered indoor tiles.  \nJUNGLE TILES NEVER MIX WITH TOMB TILES.  \nHow the Adventures Work  \nEach adventure contains the following sections:  \nStart the Adventure: Read the 􀂎rst boxed text aloud to set the scene of the adventure for the players. Some adventures also feature a read-aloud section when a signi􀂎cant scene takes place in the adventure.  \nObjective: What the Heroes need to accomplish to win the adventure.  \nNumber of Heroes: How many Heroes the adventure is designed to handle. This number usually corresponds to the number of players (one Hero for each player) . You can play any of the adventures as a solo experience, where you run all the Heroes yourself.  \nAdventure Setup: This section provides details about any special setup needs of the adventure, including notes related to Dungeon tiles, Monsters, tokens, and other game elements.  \nSpecial Adventure Rules: This section contains any new rules or rules changes to be incorporated into the adventure. It also describes any special Victory or Defeat conditions for the Heroes, as well as an Aftermath section to describe what happens between adventures.  \nMaking Adventures More or Less Challenging  \nEach time the Heroes complete an adventure without losing any Healing Surges, they begin the next adventure with 1 less Healing Surge (to a minimum of 1) .  \nEach time the Heroes are defeated, they receive 1 extra Healing Surge the next time they attempt that adventure (to a maximum of 4) .  \nCanceling Encounters  \nIn the Tomb ofAnnihilation™ Board Game, the Heroes will adventure from di􀂆erent starting points in Chult. Each new adventure point is more di􀂈cult than the last and thus requires more Experience to cancel Encounters.  \n\n| Upgrading Between Adventures\u003Cbr>The Heroes are in a speci􀂎c location after each adventure, and what town actions they can do depends on that location. Heroes can always swap out their powers and trade treasure and/or gold pieces in between adventures no matter what location they are in.\u003Cbr>Port Nyanzaru (After Adventures 1–3) The Marketplace: The Heroes collectively draw 4 Treasure cards after each adventure, purchasing any or all Item cards drawn that they can a􀂆ord for the buy price listed on the card. Unpurchased Items are returned to the Treasure Deck before the next adventure. Additionally, Heroes may sell any Items they found during a previous adventure for the sell price listed on the | \u003Cbr>The Heroes begin in Port Nyanzaru, using it as a base of operations for the 􀂎rst three adventures. It will cost the normal 5 XP to cancel an Encounter in these adventures. However, each new location increases the expenditure of Experience Points by one. See chart below:\u003Cbr>ADVENTURES LOCATIONS XP TO CANCEL\u003Cbr>1–3 Port Nyanzaru 5 XP\u003Cbr>4–6 Fort Beluarian 6 XP\u003Cbr>7–9 Kir Sabal 7 XP\u003Cbr>10–13 Tomb of the Nine Gods 8 XP |\n| --- | --- |\n| card.\u003Cbr>Advancements: Any of the 6 Port Nyanzaru Advancement tokens may be purchased for the cost listed on the token.\u003Cbr>Level Up: The ability to upgrade to level 2 is not yet available.\u003Cbr>Fort Beluarian (After Adventures 4–6)\u003Cbr>Trading Post: Heroes may sell any Items they found during a previous adventure for the sell price list","cbCaiurnNidMONEM","https://ap.wps.com/l/cbCaiurnNidMONEM","pdf",3854364,16,"English","# How to Use the Adventure Book\n## How the Adventures Work\n## Making Adventures More or Less Challenging\n## Canceling Encounters\n## Upgrading Between Adventures\n### Port Nyanzaru (After Adventures 1–3)\n### Fort Beluarian (After Adventures 4–6)\n### Kir Sabal (After Adventures 7–9)\n### Tomb of the Nine Gods (After Adventures 10–13)","[{\"question\":\"How does each adventure tell players what to do at the start?\",\"answer\":\"Read the first boxed text aloud to set the scene. Some adventures also include an additional read-aloud section when a significant moment occurs.\"},{\"question\":\"What is the rule for changing difficulty using Healing Surges?\",\"answer\":\"If the Heroes complete an adventure without losing any Healing Surges, the next adventure starts with 1 less Healing Surge (minimum 1). If the Heroes are defeated, they gain 1 extra Healing Surge next time (maximum 4).\"},{\"question\":\"When can Heroes cancel encounters, and how is XP to cancel determined?\",\"answer\":\"Heroes cancel encounters by paying Experience based on their current location. The XP cost increases with progression: Adventures 1–3 use 5 XP, 4–6 use 6 XP, 7–9 use 7 XP, and 10–13 use 8 XP.\"}]","ADVENTURE BOOK - How to Use the Adventure Book - Part | PDF",1791254598,25]