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The paper reviews assumptions, prior studies, and theoretical background for integrating computer games into second/foreign language syllabi and curricula, and discusses the role of teachers and key inhibiting factors in English programs.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/research-report/","Research & Report",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/advances-in-language-and-literary-studies-vol-5-no-2-the-potential-of-incorporating-computer-games-in-foreign-language-curricula/589642/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/advances-in-language-and-literary-studies-vol-5-no-2-the-potential-of-incorporating-computer-games-in-foreign-language-curricula/589642.png","ImageObject",300,407,{"name":42,"@type":43},"Cipher","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-11-04","2026-10-15",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",5,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"How do computer games support foreign/second language learning?","Question",{"text":63,"@type":64},"The document explains that computer games can enhance interest, motivation, creativity, and provide rich contexts for authentic and meaningful learning experiences. 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With the advancement and ever-increasing growth of technology, the use of educational electronic games or computer games in education has appealed to both educators and students. Because of their potential to enhance students ’ interest, motivation and creativity, computer games can be used to teach various skills and strategies to different types of students, particularly schoolchildren. These games have also made inroads into language learning classrooms as they provide language learners with a rich learning context to engage in authentic and meaningful learning experiences. This paper reviews the potential of integrating computer games into second/foreign language syllabi and curricula by offering a synopsis of the assumptions, prior studies and theoretical background in support of these games in language education. At the end, the paper touches upon the role of teachers and the likely inhibiting factors affecting the integration of computer games into English language programs.  \nKeywords: computer games; digital game-based learning; ESL/EFL  \n1. Introduction  \nThe introduction of computers to the world of education has offered numerous possibilities to enhance learning and instruction. The application of electronic games in education is aligned with the necessity to change our teaching methods in order to cater for the needs of future citizens in a digital society (Gros, 2007) . Sandford et al. (2006) also asserted, “incorporating computer games into learning environments, it is hoped by many, will enhance student engagement with learning”(p. 6) . Although digital games are not limited to computer games, we use computer games as a generic term rather than a specific reference to those games users utilize at their computers. Console and videogames, for example, are well-known games different age groups may be involved buying and using them. As some of the criteria of digital games, Prensky (2001) identified them as those rule-based games that have goals and objectives, provide feedback that includes a challenge or competition, require some sort of interaction, and represent a story. The emergence of these games in education has led to the coinage of the term‘edutainment ’, indicating a blending of both aspects of education and entertainment (Purdy, 2007) .  \nThe use of digital games for the new generation of learners, or‘digital natives’ (Prensky, 2001), is an opportunity for deep and sustained learning (Barab, et al., 2007; Gee, 2008) . Playing these games might be an indicator of computer literacy in society, as learning through computer, whither it be incidental or intentional learning, is also an ingredient of the knowledge in the new millennium. Digital game-based learning is defined as “any marriage of educational content an","cbCairsvERZKboYO","https://ap.wps.com/l/cbCairsvERZKboYO","pdf",164649,"English","# Introduction\n# Research Review","[{\"question\":\"How do computer games support foreign/second language learning?\",\"answer\":\"The document explains that computer games can enhance interest, motivation, creativity, and provide rich contexts for authentic and meaningful learning experiences. They can teach language components such as vocabulary, grammar, pronunciation, and spelling in formal or informal settings.\"},{\"question\":\"What are the main areas the paper reviews regarding computer-game integration?\",\"answer\":\"It reviews the potential integration of computer games into second/foreign language syllabi and curricula by covering assumptions, prior studies, and the theoretical background supporting these games in language education.\"},{\"question\":\"What factors may inhibit integration of computer games into English language programs?\",\"answer\":\"The abstract highlights likely inhibiting factors and emphasizes the role of teachers. It also notes delays in many ESL/EFL contexts due to curricular barriers and teachers’ inadequate computer literacy and beliefs about these games.\"}]","Advances in Language and Literary Studies - Vol. 5 No. 2 - The Potential of Incorporating Computer Games in Foreign Language Curricula | PDF",1792067825,15]