[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-588648-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-588648-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","advances-in-engineering-education-investigating-the-impacts-of-design-heuristics-on-idea-initiation-and-development","Advances in Engineering Education - Investigating the Impacts of Design Heuristics on Idea Initiation and Development","","This paper analyzes how engineering students use Design Heuristics in an undergraduate team design course. Design Heuristics are empirically derived cognitive rules of thumb for concept generation. The study examines heuristic use during initial concept generation, whether heuristic-inspired concepts persist into later stages, and how concept synthesis in each team’s process relates to heuristic use. Findings show widespread heuristic use in individual concepts and team-selected ideas, with concept synthesis present in about half the observed team processes.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/research-report/","Research & Report",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/advances-in-engineering-education-investigating-the-impacts-of-design-heuristics-on-idea-initiation-and-development/588648/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/advances-in-engineering-education-investigating-the-impacts-of-design-heuristics-on-idea-initiation-and-development/588648.png","ImageObject",300,407,{"name":42,"@type":43},"Rizky","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-11-01","2026-10-15",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What is the main focus of this paper?","Question",{"text":63,"@type":64},"The paper investigates how engineering students use Design Heuristics during idea initiation and development in team-based design projects.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How were Design Heuristics characterized in the study?",{"text":68,"@type":64},"Design Heuristics were described as empirically derived cognitive rules of thumb that help designers explore a wide variety of ideas during ideation.",{"name":70,"@type":61,"acceptedAnswer":71},"What did the results indicate about heuristic use and team processes?",{"text":72,"@type":64},"The results show widespread heuristic use in concepts generated by individuals and selected by teams, and concept synthesis occurred in roughly half of the observed teams’ design processes.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},588648,1792193042,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,101,106,110,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":98,"show_sort_weight":99,"slug":100},5,"Comic",60,"comic",{"id":102,"doc_module":4,"doc_module_name":25,"category_name":103,"show_sort_weight":104,"slug":105},6,"Technology",50,"technology",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},"Healthcare",40,"healthcare",{"id":111,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":112,"slug":113},8,30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":97,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":111,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145,"preview_page_count":4},962085564807,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","| | Ad | vances in Engineering Edu | cation |  |  |\n| --- | --- | --- | --- | --- | --- |\n|  |  |  |  | |  |\n|  |  |  |  |  |  |\n\nSUMMER 2015  \nInvestigating the Impacts of Design Heuristics on Idea Initiation and Development  \nJULIA KRAMER  \nAND  \nSHANNA R. DALY University of Michigan Ann Arbor, MI  \nSEDA YILMAZ  \nIowa State University Ames, IA  \nCOLLEEN M. SEIFERT  \nAND  \nRICHARD GONZALEZ, PHD University of Michigan Ann Arbor, MI  \nABSTRACT  \nThis paper presents an analysis of engineering students’ use of Design Heuristics as part of a team project in an undergraduate engineering design course. Design Heuristics are an empirically derived set of cognitive “rules of thumb” for use in concept generation. We investigated heuristic use in the initial concept generation phase, whether heuristic-inspired concepts were carried through to later design process stages, and how concept synthesis within each team’s design process related to heuristic use. The results reveal widespread use of Design Heuristics among the concepts generated by individuals and selected by teams for further development, and a prevalence of concept synthesis within approximately half of the observed teams’ design processes.  \nKey Words: Design Heuristics, ideation, concept synthesis  \nINTRODUCTION AND BACKGROUND  \nSuccessful innovations can often be traced to successful concept generation [1, 2] but engineering students often struggle with this stage in the design process. They experience difficulty in  \nSUMMER 2015 1  \nADVANCES IN ENGINEERING EDUCATION  \nInvestigating the Impacts of Design Heuristics on Idea Initiation and Development  \ngenerating a diverse set of multiple ideas, and therefore do not fully explore the solution space [3, 4] . This challenge is partially due to a lack of formal instruction on various systematic approaches to innovative thinking and ideation [5, 6, 7, 8] . Engineering instructors, in many cases, encourage their students to generate ideas by brainstorming [9], but may not provide specific instructions on how to execute the technique, or how to leverage other tools and best practices to ideate successfully. This lack of formal instruction can prevent novice engineers from employing specific strategies as they create and develop concept ideas [4] .  \nA number of challenges exist for engineering designers in concept generation. For example, fixation prevents engineers from a considering a breadth of potential concepts [10] . In the context of this study, two aspects of fixation associated with idea generation in engineering were important to consider. First, engineers become attached to their initial ideas early on and stop considering alternatives [11] . Ullman and colleagues [11] found that engineers did not explore multiple ideas; instead, they pursued only a single design they had settled on quickly [12] . Ball and colleagues [13] found that engineers remained fixated on their original idea, even if this idea was seriously flawed. Second, engineers became fixated when they struggled to break away from existing, well-known solutions [12] . In Jansson and Smith’s [10] work, designers were given an example of an existing unsatisfactory product and were made aware of its flaws; however, when asked to design an alternative, they frequently included elements (and flaws) of the given example. Engineers are often obstructed by their own initial ideas as well as pre-existing examples, and therefore struggle to generate multiple concepts that vary in quality and originality. This results in narrowly explored solution spaces with obvious or replicated ideas rather than diverse and novel options to consider.  \nDesign Heuristics  \nMany concept generation methods have been proposed, including TRIZ [14, 15], lateral thinking [16], SCAMPER [17], conceptual combination [18], brainwriting [19], Synectics [20], SIT [21], IDEO Method Cards [22], brainstorming [9], analogical thinking [23], and Morphological Analysis [24, 25] . However, only a few ","cbCaiqsIA2QKJViQ","https://ap.wps.com/l/cbCaiqsIA2QKJViQ","pdf",4550980,26,"English","# Abstract\n# Introduction and Background\n## Fixation and Challenges in Concept Generation\n# Design Heuristics\n## Empirical Basis and Validation\n## Prompts for Guiding Ideation","[{\"question\":\"What is the main focus of this paper?\",\"answer\":\"The paper investigates how engineering students use Design Heuristics during idea initiation and development in team-based design projects.\"},{\"question\":\"How were Design Heuristics characterized in the study?\",\"answer\":\"Design Heuristics were described as empirically derived cognitive rules of thumb that help designers explore a wide variety of ideas during ideation.\"},{\"question\":\"What did the results indicate about heuristic use and team processes?\",\"answer\":\"The results show widespread heuristic use in concepts generated by individuals and selected by teams, and concept synthesis occurred in roughly half of the observed teams’ design processes.\"}]","Advances in Engineering Education - Investigating the Impacts of Design Heuristics on Idea Initiation and Development | PDF",1792065671,66]