[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-511505-en":3,"doc-seo-511505-105":30,"detail-sidebar-cat-0-en-105":98},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":20,"is_deleted":4,"is_public":11,"is_downloadable":11,"audit_status":11,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},511505,962090894170,"CatatanPagi","https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8",1,"Story & Novel","Advanced Whitebox Player’s Handbook - 4th Edition - A player and DM guide for Swords & Wizardry","Advanced Whitebox Player’s Handbook (4th Edition, 2017) presents an accessibility-focused tabletop RPG ruleset for Swords & Wizardry, blending streamlined Whitebox mechanics with author-developed additions and extensive compilation from multiple inspirations. The foreword explains the evolution of the book from early homebrew and boardgame experiences, emphasizing roleplaying over overly complex combat, DM rule flexibility, and experimentation. It covers core play procedures, character creation, sanity rules, classes and races, and a structured progression toward combat, magic, equipment, and campaign tools.","Advanced White Box Player’s Handbook  \n4th Edition, 2017  \nSwords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch  \nCover Art: Copyright © Dungeon Crawl Classics – Vault Of The Dragon King, 2005. Erol Otus  \nArt: Archer by Eric Elmore, Gold from AD&D Unearthed Arcana, Goblin by Adrian Smith, Half-Orc from Baldur's Gate II-Shadows ofAmn, Barbarian by myconius (inspired by Frank Frazetta), Assassin by Matthew Stewart, Thief from AD&D Unearthed Arcana, Ranger by Dustplat, Dwarf by Max Dunbar, Paladin by David Sutherland, Fighter by Wayne Renolds. Bard by Christiano Flexa, Wizard by Karl Kopinski, Elf by Evan Kart, Halfling by Rudy Siswanto, Magic by Anthony Palumbo, Druid by William Stukeley, Cleric by A.J. Manzanedo, Heroquest by Les Edwards, Faerie by Iain McCaig, Artificer by Terese Nielsen, Treasure Discovery from Unearthed Arcana, Warlock by Michael Mckenna, Tiefling by Tony DiTerlizzi, Half-Elf by Jared Blando, Automaton by march1studious, Lizardfolk by Makkon, Merchant by Jean Discart, Armory by Erol Otus, Hirelings from AD&D DM Guide  \nInspiration and material from Whitebox Omnibus, Whitebox Heroes, Castles and Crusades, S&W Additional Weaponry, Crusader‘s Companion, D&D 5th Edition, Whitebox Companion II, Whitebox Demihumans, Darkest Dungeon, Dungeon Crawl Classics, D&D 3.5 Edition, Pathfinder, dandwiki, and Whitebox, blogsites, YouTube,  \nCharles Mason, /tg/, and many, many more.  \nI am not affiliated with Matthew J. Finch or Mythmere Games  \nTable of Contents  \nForeward   4  \nRules of Play…..5  \nCharacter Creation   6  \nHenchmen  ..10  \nCombat  ..11  \nSanity Rules…..14  \nClasses & Races   14  \nFighter…..16  \nCleric   18  \nWizard (Magic-User)…..21 Bard   24  \nDruid   26  \nPaladin   29  \nRanger…..31  \nThief   33  \nBarbarian   36  \nAssassin   38  \nMaster Merchant   40  \nWarlock   42  \nArtificer   46  \nCavalier   48  \nDwarf   50  \nHalfling…..52  \nElf   53  \nHalf-Elf   55  \nGoblin   57  \nHalf-Orc   59  \nAutomaton   60  \nLizardfolk   62  \nTiefling…..64  \nGnoll   65  \nFaerie   67  \nItems & Equipment.....69  \nAdventuring Gear…..72 Transportation…..73  \nWeapons…..73  \nArmor…..75  \nCampaign Setting…..77  \nPlanes of Existence   78 Pantheon   79  \nMagic & Spells…..80  \nSchools of Magic…..82 Wizard (Magic-User) Spells…..83 Cleric Prayers…..129  \nDruid Spells…..147  \nWarlock Invocations   166  \nCharacter Sheet  ..174  \nForeword  \nMy introduction to Tabletop-RPGs was through the medieval toy and castle sets named Imaginext and Playmobil. I had the instinct of rolling to see which knight would win in the battle, kindling my fire for tabletop roleplaying. In 8th grade, I bought the vintage 80s boardgame Heroquest and loved it immensely. I created homebrew rules, classes, and quests for it, expanding it to the point to where it was more a tabletop roleplaying game than a hack and slash board game. So I set out and bought the then new D&D 4th edition quick start set. The rules were over complicated for my friends and my attention span, so we made our own. We took out many of the rigorous combat rules in favor for a richer roleplaying experience. In early highschool, I tried Pathfinder and 3.5 edition. I had a feeling that it wouldn't feel like the retro dungeon crawling of Heroquest, but I had no idea that it'd feel more like filing taxes than actually playing a roleplaying game. It wasn't until an anon on the /tg/ (traditional gaming) board suggested Swords & Wizardry: Whitebox, and said that you'll never go back. I tried it. They couldn't have been further than the truth. It was free, it was fun. It felt like the homebrew fun of my youth, yet adaptable for my more matured and aged roleplaying needs.  \nSwords & Wizardry: Advanced Whitebox Player's Handbook has gone through many edits, and will continue to go through many more. While I did work on some classes and rules on my own, many aspects have been ripped directly and shamelessly from other sources. From blogs, to supplements, to other computer games, to other","cbCaigUU5Xrg5OAD","https://ap.wps.com/l/cbCaigUU5Xrg5OAD","pdf",8354790,6,174,"English","en",105,"# Foreword\n# Rules of Play\n## Character Creation\n## Henchmen\n## Combat\n## Sanity Rules\n## Classes & Races\n## Items & Equipment\n## Campaign Setting\n## Magic & Spells\n## Character Sheet","[{\"question\":\"What is the main purpose of Advanced Whitebox Player’s Handbook?\",\"answer\":\"It provides an adaptable Swords \\u0026 Wizardry (Whitebox) rules framework for players and the Dungeon Master, including guidance beyond the original Whitebox.\"},{\"question\":\"How does the book treat roleplaying versus combat complexity?\",\"answer\":\"The foreword emphasizes choosing a richer roleplaying experience by reducing some rigorous combat rules in favor of more open play.\"},{\"question\":\"What authority does the DM have while using these rules?\",\"answer\":\"The DM has the right to modify rules, fill gaps with their own setting-specific flavor, and make rulings when uncertain.\"}]","Advanced Whitebox Player’s Handbook - 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