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It defines core cleric-level spells, domain features that reshape concentration and empower divine turns, and a channel divinity system granting multiple Infernal Boons. Each boon adds distinct combat and survival mechanics, including summoning fiends, transformation into a brute juggernaut, reaction-based spite, true invisibility with severe limits, and other abyssal capabilities for campaign play.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/abyssal-domain-cleric-domain/509553/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/abyssal-domain-cleric-domain/509553.png","ImageObject",300,407,{"name":92,"@type":93},"CatatanPagi","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What spells are granted when choosing the Abyssal cleric domain?","Question",{"text":112,"@type":113},"The document lists domain spells by level, including 1st-level False Life and Hellish Rebuke, 3rd-level Scorching Ray and Flock of Familiars, and higher-level infernal-themed options through 9th level.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the domain’s concentration mechanic work at 1st level?",{"text":117,"@type":113},"If an attack or effect would break concentration, the cleric can automatically succeed by taking 1d4 damage per spell level. That damage cannot be prevented and can’t be healed until concentration finally breaks.",{"name":119,"@type":110,"acceptedAnswer":120},"What are Infernal Boons and how are they used?",{"text":121,"@type":113},"At 2nd level, you choose an Infernal Boon as channel divinity, learning it from an infernal master. Boons stay active until dismissed or after a rest, but must be active for at least 5 minutes; you learn additional boons at later levels and can swap them when you gain new ones.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509553,1791557311,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},962090894170,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","A CLERIC DOMAIN FOR ADVENTURES WHO  \nBELIEVE IN POWER ABOVE ALL ELSE  \nCREDITS  \nWriting & Game Design: Micah Muldowney Layout & Graphic Design: Micah Muldowney Art / Illustrations: Used under public domain and Creative Commons  \nCONTENTS  \nBLOOD PACT……...…...…………....………………1  \nTURN THE BLESSED....….………..……….............. 1  \nINFERNAL BOON……….………..…...……............ 1  \nINDOMINABLE SPITE….……..……......……............ 3  \nINFERNAL STRIKE………………..…...……............3  \nUNBREAKABLE PACT….…….……......……............ 3  \nON THE COVER  \nAllaya, fallen Assimar and cleric of Bel, seeks an abyssal boon to empower her fight for dominance over her foes. Great power demands greater sacrifice.  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.  \nAll other original material in this work is copyright 2020 by Micah Muldowney and published under the Community Content Agreement for Dungeon Master’s Guild.  \nAmong the faithful, there have always been those who worship power above all, seeing it as the only means for change and order in the world … and who have been willing to pay any price to get it.  \nClerics of the Abyssal Domain choose the path of devotion to a dark deity of the lower plains, pledging their allegiance to the promise of power, no matter how steep the sacrifice they are asked to give.  \nCleric Level Spells  \n1st False Life, Hellish Rebuke  \n3rd Scorching Ray, Flock of Familiars  \n 5th   \nSummon Lesser Demons, Spirit Shroud  \n7th  \nSummon Greater Demon, Fire Shield  \n9th  \nTasha’s Otherworldly Guise, Infernal Calling  \nWhen you choose this domain at the 1st level, you get proficiency in heavy armor and deception.  \nAlso Starting at the 1st level, whenever you are subject to an attack or effect that would break your concentration, you can automatically succeed in maintaining concentration by taking 1d4 damage per spell level. This damage can’tbe prevented in any way, nor can it be healed until after your concentration finally breaks.  \nStarting at the 2nd level, your turn ability turns celestials and clerics of a deity of the upper planes, provided they don’t have legendary orlair actions.  \nStarting at the 2nd level, you can beseech themaledict nature of your deity …at a price. Choose one Infernal Boon from the list as your channel divinity. You learn the secret of this boon from your infernal master and may use itas a channel divinity. You learn 2 additional boons at the 6th and 8th levels. Any time that you add new boons, you can also change out any existing boons. Boons remain active until dismissed or until the end of a long or short rest, but must be active for a minimum of 5 minutes.  \nBoon of the Greater Blood Pact: You may cast any spell to summon a fiend that you know and have spell slots high enough to cast without using a spell slot. Cost: you take 1d6 damage that cannot be prevented in any way for each level of spell you cast this way. You maximum HP is lowered by the same amount while this boon is active.  \nBoon of the ","cbCaivpLJcetWBv6","https://ap.wps.com/l/cbCaivpLJcetWBv6","pdf",2053729,"English","## Cleric Level Spells\n## Domain Features\n## Infernal Boons\n### Boon of the Greater Blood Pact\n### Boon of the Brute\n### Boon of Spite\n### Boon of True Invisibility\n### Boon of Casting Down the Mighty","[{\"question\":\"What spells are granted when choosing the Abyssal cleric domain?\",\"answer\":\"The document lists domain spells by level, including 1st-level False Life and Hellish Rebuke, 3rd-level Scorching Ray and Flock of Familiars, and higher-level infernal-themed options through 9th level.\"},{\"question\":\"How does the domain’s concentration mechanic work at 1st level?\",\"answer\":\"If an attack or effect would break concentration, the cleric can automatically succeed by taking 1d4 damage per spell level. That damage cannot be prevented and can’t be healed until concentration finally breaks.\"},{\"question\":\"What are Infernal Boons and how are they used?\",\"answer\":\"At 2nd level, you choose an Infernal Boon as channel divinity, learning it from an infernal master. Boons stay active until dismissed or after a rest, but must be active for at least 5 minutes; you learn additional boons at later levels and can swap them when you gain new ones.\"}]","Abyssal%20Domain.pdf - Cleric Domain | PDF",1791236289]