[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-134801-en":3,"doc-seo-134801-105":30,"detail-sidebar-cat-0-en-105":84},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":20,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},134801,2336475104042,"Tawan","https://ap-avatar.wpscdn.com/avatar/22000c4c32af1715be0?x-image-process=image/resize,m_fixed,w_180,h_180&k=1786537525561427321",8,"Research & Report","A Specialized E-Commerce Platform for Anime Merchandise in India - Project Dracnoir","A dedicated e-commerce platform for anime merchandise in India is developed through Project Dracnoir. Existing marketplaces for anime goods are described as lacking an anime-first focus, leading to limited stock, low customization, and high import costs that hinder access to authentic collectibles for Indian fans. The proposal includes customizable action figures, localized inventory with affordable pricing, and community engagement features for interaction and discussion. The study evaluates market demand, consumer behavior drivers, and feasibility by comparing strengths and limitations of current platforms using mixed-method research.","A Specialized E-Commerce Platform for Anime Merchandise in India :  \nProject Dracnoir  \nChirayu Tongra1, Ruchi Gaur2  \n1Student , School of Design, World University of Design, Sonipat, India  \n2Assistant Professor , School of Design, World University of Design, Sonipat, India  \n  ***    \nAbstract-Several e-commerce platforms, including Amazon, Flipkart, and specialty stores like AmiAmi and Crunchyroll Store, cater to anime merchandise buyers but none of them focuses on anime and anime action figures  \n.Therefore, these platforms often suffer from issues such as limited stock, lack of customization, and high import costs, making it difficult for Indian consumers to access high-quality anime collectibles.  \nProject Dracnoir aims to fill this gap by offering a dedicated anime merchandise platform tailored specifically for Indian anime enthusiasts. Unlike existing platforms, Dracnoir will provide:  \n􀁸 Customizable Action Figures – Allowing users to modify features like poses, expressions, and accessories.  \n􀁸 Localized Stock & Affordable Pricing – Reducing dependency on imports and ensuring a diverse, budget-friendly catalog.  \n􀁸 Community Engagement Features – Enabling fans to interact, share collections, and participate in discussions, enhancing user experience beyond mere transactions.  \nThe primary objectives ofthis research paper are: i) To evaluate the demand and market potential for a dedicated e-commerce platform catering to anime merchandise enthusiasts in India. ii) To identify key factors influencing consumer behavior, including trust, pricing, authenticity, and customization preferences in anime merchandise purchases.  \niii) To assess the feasibility of Project Dracnoir by analyzing the strengths and limitations of existing platforms and proposing an improved, consumer-centric alternative.  \nThis study employs a mixed-method approach, integrating both primary qualitative research and secondary quantitative research to ensure a comprehensive market analysis. This methodological approach ensures a wellrounded understanding of consumer needs, industry challenges, and potential opportunities for Project Dracnoir in the anime merchandise market.  \nThis research paper delves into the findings and insights derived from Project Dracnoir. The study aims to evaluate the methodologies, results, and implications presented in the slides. The research highlights key outcomes, discusses relevant challenges, and provides recommendations for future studies.  \nKey Words: Anime, e-commerce, Action figure, Anime Collectibles  \n1.INTRODUCTION  \nIn recent years, anime has transcended its niche origins to become a global cultural phenomenon. From its roots in Japan, anime has captured the imaginations of audiences worldwide, resulting in an unprecedented rise in demand for anime-related merchandise. Whether it is figurines, apparel, accessories, or collectibles, anime enthusiasts seek high-  \nquality, authentic, and diverse products that reflect their passion for their favourite series. Recognizing this growing trend, Project Dracnoir tries to dedicate an e-commerce platform for anime action figures and to cater to the evolving needs of anime consumers.  \nAs the anime community grows, so does the demand for specialized merchandise. However, the existing market lacks a dedicated platform, leading to limited options, inconsistent stock, and a disconnect between product offerings and user expectations. This project seeks to create a platform that provides an engaging, customizable shopping experience with a focus on high-quality, in-demand anime collectibles  \nThe primary objective of Project Dracnoir is to establish a robust and user-friendly online marketplace that connects anime enthusiasts with a wide array of fan-favourite merchandise. Unlike conventional retail platforms, Project Dracnoir aims to leverage data-driven strategies to understand consumer behaviour, optimize product offerings, and enhance customer experience. By utilizing both","cbCaiiXhwuODSJ5D","https://ap.wps.com/l/cbCaiiXhwuODSJ5D","pdf",1467818,1,14,"English","en",105,"# Introduction\n## Aims and Objective\n## Research Problem","[{\"question\":\"How does the paper assess demand and feasibility for the platform?\",\"answer\":\"It evaluates market potential by analyzing demand and consumer purchasing factors such as trust, pricing, authenticity, and customization preferences. Feasibility is assessed by comparing existing platforms and proposing a consumer-centric alternative using mixed-method research.\"}]","A Specialized E-Commerce Platform for Anime Merchandise in India - Project Dracnoir | PDF",1787299687,35,{"code":4,"msg":31,"data":32},"ok",{"site_id":24,"language":23,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":79,"head_meta":81,"extra_data":83,"updated_unix":28},"a-specialized-e-commerce-platform-for-anime-merchandise-in-india-project-dracnoir","",{"@graph":36,"@context":78},[37,54,69],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,48,51],{"item":41,"name":42,"@type":43,"position":20},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":47},"https://docshare.wps.com/document/","Document",2,{"item":49,"name":12,"@type":43,"position":50},"https://docshare.wps.com/document/research-report/",3,{"item":52,"name":13,"@type":43,"position":53},"https://docshare.wps.com/document/a-specialized-e-commerce-platform-for-anime-merchandise-in-india-project-dracnoir/134801/",4,{"url":52,"name":13,"@type":55,"author":56,"headline":13,"publisher":58,"fileFormat":61,"inLanguage":23,"description":14,"dateModified":62,"datePublished":63,"encodingFormat":61,"isAccessibleForFree":64,"interactionStatistic":65},"DigitalDocument",{"name":9,"@type":57},"Person",{"url":41,"name":59,"@type":60},"DocShare","Organization","application/pdf","2026-08-23","2026-08-21",true,{"@type":66,"interactionType":67,"userInteractionCount":20},"InteractionCounter",{"@type":68},"ViewAction",{"@type":70,"mainEntity":71},"FAQPage",[72],{"name":73,"@type":74,"acceptedAnswer":75},"How does the paper assess demand and feasibility for the platform?","Question",{"text":76,"@type":77},"It evaluates market potential by analyzing demand and consumer purchasing factors such as trust, pricing, authenticity, and customization preferences. 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