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It explains how sentient weapons replace traditional racial options with an associated subclass named Sentient Origin, offering choices across multiple chapters. 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Some artwork © 2015 Dean Spencer, used with permission. All rights reserved. Some artwork ©2018 by Samantha Darcy. Used with permission.  \nPlaytesters: Tyler Holdsworth, Brandon Jacobson, David Olsen, Michael Rollins, Summer Rollins, Austin Royster, Harrison Thai, Nicholas Thai, Braiden Wheeler, Caleb Willden, The Unrivaled Playtesters of Loremaster Shem  \nOn the Cover  \nShard of Seventh Twilight, a sentient weapon of the Arcane Origin, flares in anticipation as a would-be bearer approaches the volcanic home where it was forged. Is it time for the magical sword to once more travel the land? How will the world be changed by the influence of such a legendary artifact?  \nCover artist Aric Salyer is a freelance artist that especially enjoys painting landscapes, weapons, and creatures. He draws heavy inspiration from the fantasy genre, more specifically, the Lord of the Rings trilogy. When he is not painting, he enjoys playing strategy games, cooking and watching movies and cartoons. You can find his portfolio here at [https://](https://)[ ](https://)[salyeraric.wixsite.com/artist-portfolio](salyeraric.wixsite.com/artist-portfolio. He)[. He](salyeraric.wixsite.com/artist-portfolio. He) is also on Instagram as @salyeraric and Twitter at @SalyerAric.  \nAbout the Book  \nThis book contains rules and guidelines for how to build and play sentient weapon characters, non-player characters, and sidekicks. Chapter 1 focuses on the base class itself and the features that come with it. You’ll notice that sentient weapons have no options for ‘Race’. The mechanical and narrative ‘weight’ of the usual racial options are instead represented by the subclass (called your Sentient Origin), of which there are 20 to pick from in Chapter 2 .  \nChapter 3 presents five new Backgrounds. They are specifically intended for sentient weapon characters, but are compatible for use with standard characters.  \nChapter 4 reveals the list of spells available to all sentient weapon characters as they grow in power. Additionally, there are five new spells introduced here that have to do with the nature of sentient items and how they might be created or destroyed.  \nA variety of additional rules abound in Chapter 5, adding both extra flavor and mechanical options in order to customize your experience with a sentient weapon character at the table. This is also where the rules for sentient weapon sidekicks are found.  \nChapter 6 gives a handful of examples of how to integrate sentient weapon characters into your game.  \nThe Appendix includes spells in this book that are not found in the Player’s Handbook, for easy reference.  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica, Theros and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreementfor Dungeon Masters Guild. All other original material in this work is copyright 2021 by Unraveled Archives, and is published under the Community Content Agreement for Dungeon Masters Guild.  \n2  \nTable of Contents  \nForeword…………………………………………….. 4  \nChapter 1: The Sentient Weapon……………….. 5  \nTable: Special Purpose………………………………….. 6  \nSentient Weapon Traits……………………………….. 6  \nSidebar: About Your Ability Scores……………….. 6  \nC","cbCaidPnKHtVNDNX","https://ap.wps.com/l/cbCaidPnKHtVNDNX","pdf",62220564,72,"English","# Foreword\n## Table of Contents\n## Chapter 1: The Sentient Weapon\n## Chapter 2: Sentient Origins\n## Chapter 3: Backgrounds\n## Chapter 4: Spell List, Spells, and Items\n## Chapter 5: Extending the Rules\n## Chapter 6: Concerning Campaigns\n## Appendix: Spells Referenced","[{\"question\":\"How do sentient weapons handle the usual “Race” choice?\",\"answer\":\"Sentient weapons have no options for “Race.” The mechanical and narrative weight of racial options is represented instead by the subclass called your Sentient Origin.\"},{\"question\":\"What does Chapter 3 add to the game?\",\"answer\":\"Chapter 3 presents five new Backgrounds intended specifically for sentient weapon characters, while remaining compatible with standard characters.\"},{\"question\":\"Where can players find spells that are not included in the Player’s Handbook?\",\"answer\":\"The Appendix includes spells from this book that are not found in the Player’s Handbook for easy reference.\"}]","A new combination of race and class - About the Book - Table of Contents | PDF",1791236834,27]