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Data analysis used SPSS 17 and normalized gain results. Online Games showed a low gain, while Pictures Instruction showed an average gain, with a significant difference between groups.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/exam/","Exam",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/a-comparison-of-online-games-and-pictures-instruction-in-the-context-of-efl-to-enhance-students-vocabulary-achievement/589199/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/a-comparison-of-online-games-and-pictures-instruction-in-the-context-of-efl-to-enhance-students-vocabulary-achievement/589199.png","ImageObject",300,407,{"name":42,"@type":43},"Đào","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-11-03","2026-10-15",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",5,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What is the study’s main objective?","Question",{"text":63,"@type":64},"To determine whether Online Games Instruction or Pictures Instruction more effectively enhances students’ vocabulary achievement in an EFL context.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How were the students grouped in the experiment?",{"text":68,"@type":64},"Students in grade eight were divided into two groups: grade 8-A received Pictures Instruction and grade 8-B received Online Games Instruction.",{"name":70,"@type":61,"acceptedAnswer":71},"What do the normalized gain results indicate?",{"text":72,"@type":64},"The normalized gain for Online Games was low (0.2802), while Pictures Instruction showed an average gain (0.4631), with a significant difference between the two groups.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},589199,1793129560,{"code":4,"msg":82,"data":83},"success",[84,88,92,95,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":93,"slug":94},70,"exam",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},"Comic",60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":55,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":33,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145,"preview_page_count":4},1374402968488,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","A Comparison of Online Games and Pictures Instruction in the Context of EFL to Enhance Students’  \nVocabulary Achievement  \nBeauty Gatari Cathleen Wenas and Caroline V. Katemba Tobing Fakultas Keguruan dan Ilmu Pendidikan, Universitas Advent Indonesia Telp/Fax: +62 (022) 2700247  \nJl. Kol. Masturi No. 228 Parongpong, Bandung 40559, INDONESIA [Email :](Email : beautyuty18@yahoo.co.id)[ ](Email : beautyuty18@yahoo.co.id)[beautyuty18@yahoo.co.id](Email : beautyuty18@yahoo.co.id)  \nABSTRACT  \nThe purpose of this study is to find the enhancement of students’ vocabulary achievement using Online Games and Pictures Instruction. This study used quantitative research method and comparative design. This study was designed to seek the answer to the following question: Is there any significant difference on the students’ vocabulary enhancement between those who are taught using Online Games and Pictures Instruction? In order to answer that question, there were two classes in grade eight of SMP Perguruan Advent XV Ciracas, Jakarta Timur. They were divided into two groups, grade 8-a was Pictures Instruction group and grade 8-b was Online Games group. The vocabulary test (pre-test) was given at the first meeting. After 16 hours of treatment, the post-test was administered to both groups to see the significant of both methods. The data was analyzed using SPSS 17. The normalized gain of the students who are taught using Online Games 0.2802. It can be concluded that the gain level of Online Games is low. While the normilezed gain of the students who are taught using Pictures Instruction is 0.4631. It can be concluded that the gain level of it can be concluded that the gain level of Picture Instruction is average. The obtained result through the normalized gain indicated there was a significant difference between the group which was taught through Online Games and Pictures Instruction.  \nBased on the result of the data the null hypothesis was rejected and some recommendations are given at the end.  \nKey Word: vocabulary, teaching, Online Games, Picture Instruction  \nINTRODUCTION  \nIn this era of technology everything is associated with gadget. Well, the children having their own gadget such as computer, smartphone, laptop, tab, etc. Some of those stuff provided by parents since their early age. One of the most popular activities done by children under the age of 17 are playing online games. The curriculum used today is based on competence.  \nEducation based on competence is education that emphasizes the ability tobe possessed by graduates of a given education level. It means students are required to have certain competencies or skills as a result of the learning process in schools. To compete in a global world, the competence or the ability of the main assets that must be owned by the students. Therefore it is expected that a competency-based curriculum can produce students who can compete globally. But some schools have difficulty in achieving basic competency in English language lesson. This is because the lack of mastery of the English language vocabulary. Students often have difficulty understanding the meaning of a word for the understanding of their relatively inadequate vocabulary so that the process of achieving a basic competency will be longer.  \nThis study offer a new method to teach vocabulary through online games. Because today many children are addicted to playing online games. Turgut and Irgin (2009) said that learning via computer games can be considered as surreal and outrageous. Many people are troubled with the themes that constitute certain games, and concerned with the intensity of involvement and amount of time that youth  \ndevote to playing computer games. In this case the researcher sees this online games can also be used as a tool for learning English. According to Jan (2013) and Thomas & Brown (2011), learning through games is one of the most effective ways to learn, because games are used to improve content mastery, hig","cbCaipBx7bGCGYze","https://ap.wps.com/l/cbCaipBx7bGCGYze","pdf",194794,14,"English","# Abstract\n# Introduction\n# Experimental\n## Population and Sample\n## Research Instrument\n## Treatment","[{\"question\":\"What is the study’s main objective?\",\"answer\":\"To determine whether Online Games Instruction or Pictures Instruction more effectively enhances students’ vocabulary achievement in an EFL context.\"},{\"question\":\"How were the students grouped in the experiment?\",\"answer\":\"Students in grade eight were divided into two groups: grade 8-A received Pictures Instruction and grade 8-B received Online Games Instruction.\"},{\"question\":\"What do the normalized gain results indicate?\",\"answer\":\"The normalized gain for Online Games was low (0.2802), while Pictures Instruction showed an average gain (0.4631), with a significant difference between the two groups.\"}]","A Comparison of Online Games and Pictures Instruction in the Context of EFL to Enhance Students’ Vocabulary Achievement | PDF",1792066740,35]